MRTK3 should expose a method to query if HoloLens 2 eye tracking is calibrated #107
Closed
3 tasks done
Labels
Type: Feature Request
A request for a new feature that can be included with the next minor version release.
Original issue opened by:
AMollis
Overview
MRTK2 had exposed a way to query if HoloLens eye tracking is calibrated. This is useful, because eye tracking doesn't function on HoloLens 2 if the user hasn't calibrated, and apps may want to change UX based on this lack of calibration.
Tasks
API Recommendation
Add standalone helper class like
EyeCalibrationChecker
intoInput
package. Log a "warning" message if this is used on non-UWP platform.Other Possibilities
ActionBasedController
and create aGazeController
, and addbool IsCalibrated()
toGazeController
bool IsCalibrated()
member function toIGazeInteractor
Workaround
The following code can be used to query this information:
ISSUE MIGRATION
Issue migrated from: microsoft/MixedRealityToolkit-Unity#11570
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