FNIS Animlist to Nemesis patch tool, for Skyrim Special Edition.
Originally made for Ostim NG, allows users to port FNIS behaviour to Nemesis patches.
.NET Desktop Runtime 6.0.11+
Run > load animlist.txt file > fill required fields > set output folder > launch
Functionally, the abbreviation format for the end user remains the same as it was in FNIS, albeit with less options.
<AnimType> [-<option,option,...>] <AnimEvent> <AnimFile> [<AnimObject> ...]
b
: basic.
(Animations play at looping mode if no other mode is specified)
a
: acyclic play mode
p
: ping pong play mode (plays to end, reverse plays back to start, repeats)
o
: one or more AnimObjects, define at end of line separated by spaces between each object. Must match plugin defined animobjects that are set to unload on AnimObjectUnequip
.
Tn
: already default on in all animations, no need to include this explicitly in the abbreviation
Every converted animation is bound in behaviour to special graph variables you can change with SetAnimationVariableFloat
and get with GetAnimationVariableFloat
.
The naming is automatically assigned in the following format to avoid conflicts with other patches:
<modPrefix><variablename>
The following variables are available for ported animlist behaviour, and their function is self-evident by naming:
<modPrefix>_CropAnimStart
0.0 by default
<modPrefix>_CropAnimEnd
0.0 by default
<modPrefix>_AnimStartTime
: 0.0 by default
<modPrefix>_AnimationSpeed
: 1.0 by default
Use event OST_ExitAnim
to exit an anim instantly.
Option for gender specific animations, transition time customization. Addition of more options to make it as capable as fnis.