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Switch Build To Cake Frosting #1

Switch Build To Cake Frosting

Switch Build To Cake Frosting #1

Workflow file for this run

name: Build
on:
pull_request:
types:
- opened
- reopened
- synchronize
jobs:
build:
name: build-${{ matrix.os }}
runs-on: ${{ matrix.os }}
strategy:
matrix:
os: [windows-latest, macos-latest, ubuntu-latest]
steps:
- name: Clone repository
uses: actions/checkout@v4
with:
submodules: recursive
- name: Setup .NET Core SDK ${{ matrix.dotnet-version }}
uses: actions/setup-dotnet@v3
with:
dotnet-version: '8.0.x'
- name: Setup Java
uses: actions/setup-java@v4
with:
distribution: 'microsoft'
java-version: '11'
- name: Disable annotations
run: echo "::remove-matcher owner=csc::"
- name: Install required workloads
run: |
if [ "$RUNNER_OS" == "Linux" ]; then
echo "MICROSOFT SUPPORT ANDROID WORKLOAD ON LINUX PLZZZ!"
elif [ "$RUNNER_OS" == "Windows" ]; then
dotnet.exe workload install android ios macos
else
dotnet workload install android ios macos
fi
shell: bash
- name: Run MonoGame.Framework.Build
run: dotnet run --project build/MonoGame.Framework.Build.csproj -- --target=Default
- name: Expose GitHub Runtime
uses: crazy-max/ghaction-github-runtime@v3
- name: Upload Artifacts
run: dotnet run --project build/MonoGame.Framework.Build.csproj -- --target=UploadArtifacts
env:
ACTIONS_RUNTIME_TOKEN: ${{ env.ACTIONS_RUNTIME_TOKEN }}
ACTIONS_RUNTIME_URL: "${{ env.ACTIONS_RUNTIME_URL }}"