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MGCB.MacOS.csproj
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MGCB.MacOS.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{DCC0B1AD-8DC5-41C1-B6EC-404534CDEB32}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>MGCB</RootNamespace>
<AssemblyName>MGCB.MacOS</AssemblyName>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>TRACE;DEBUG</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugSymbols>False</DebugSymbols>
<DebugType>none</DebugType>
<OutputPath>bin\Release</OutputPath>
<DefineConstants />
<PlatformTarget>anycpu</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="CommandLineParser.cs" />
<Compile Include="BuildContent.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SourceFileCollection.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\MonoGame.Framework.Content.Pipeline\MonoGame.Framework.Content.Pipeline.MacOS.csproj">
<Project>{B950DE10-AC5D-4BD9-B817-51247C4A732D}</Project>
<Name>MonoGame.Framework.Content.Pipeline.MacOS</Name>
</ProjectReference>
<ProjectReference Include="..\..\MonoGame.Framework\MonoGame.Framework.MacOS.csproj">
<Project>{36C538E6-C32A-4A8D-A39C-566173D7118E}</Project>
<Name>MonoGame.Framework.MacOS</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<ItemGroup>
<Content Include="Nvidia.TextureTools.dll.config">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\..\ThirdParty\Libs\NVTT\MacOS\libnvtt.dylib">
<Link>libnvtt.dylib</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
</Project>