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Calling Game.Exit didn't exit the run loop
as it only exited if a WM_QUIT message was sent. Now disposes of the underlying form when Game.Exit is called. This breaks it out of the run loop.
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TeamCity MonoGame :: Develop (Win) Build 3.3.0.2006 is now running
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TeamCity MonoGame :: Develop (Win) Build 3.3.0.2006 outcome was SUCCESS
Summary: Tests passed: 368, ignored: 6 Build time: 00:15:40