New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[DX] Calling ApplyChanges() in Game actor cause Exception #5173
Comments
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Jun 5, 2017
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Jun 6, 2017
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
This is still an issue on W8.1 and W10 store apps. W8.1 will throw an exception on graphics.ApplyChanges() while on W10 the screen is White, nothing renders. Seems like the SwapChain[Background]Panel is not assigned by the time ApplyChanges()/CreateDevice() is called. |
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Jun 22, 2017
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Jun 22, 2017
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Jun 22, 2017
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Jul 11, 2017
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Jul 15, 2017
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Jul 21, 2017
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Aug 7, 2017
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Aug 11, 2017
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Aug 13, 2017
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Aug 13, 2017
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Aug 13, 2017
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Aug 14, 2017
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Aug 23, 2017
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Aug 24, 2017
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Aug 24, 2017
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Aug 28, 2017
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Aug 30, 2017
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Sep 2, 2017
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Sep 19, 2017
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Sep 20, 2017
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Sep 20, 2017
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Sep 21, 2017
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Sep 21, 2017
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Sep 21, 2017
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Oct 11, 2017
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
May 4, 2022
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
May 4, 2022
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
May 10, 2022
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
May 11, 2022
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
May 14, 2022
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
May 14, 2022
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
May 14, 2022
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
May 14, 2022
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
May 14, 2022
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
May 21, 2022
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
May 21, 2022
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
May 29, 2022
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Jun 22, 2022
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Jun 22, 2022
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Jun 22, 2022
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Jun 23, 2022
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Jun 25, 2022
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Jun 30, 2022
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Jul 8, 2022
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Jul 18, 2022
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Jul 18, 2022
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Jul 20, 2022
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Jul 21, 2022
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Jul 24, 2022
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Jul 25, 2022
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Jul 26, 2022
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Jul 26, 2022
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Jul 27, 2022
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Jul 27, 2022
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
nkast
added a commit
to nkast/MonoGame
that referenced
this issue
Jul 27, 2022
Reported as MonoGame#5173 (MonoGame#5173) This is a temp fix. Calling ApplyChanges() should create the graphics Device anytime.
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Seen on W8.1 but probably also an issue on other Windows/DX.
If we call graphics.ApplyChanges() inside the Game constructor it has no effect on XNA and MG 3.5. It was most likely ignored.
With the latest develop build we get an error later inside Initialize()
[System.Runtime.InteropServices.COMException] = {System.Runtime.InteropServices.COMException (0x80004005): Error HRESULT E_FAIL has been returned from a call to a COM component.}
message: "DCOMPOSITION_ERROR_WINDOW_ALREADY_COMPOSED\r\n"
The text was updated successfully, but these errors were encountered: