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[DX] Calling ApplyChanges() in Game actor cause Exception #5173
Seen on W8.1 but probably also an issue on other Windows/DX.
If we call graphics.ApplyChanges() inside the Game constructor it has no effect on XNA and MG 3.5. It was most likely ignored.
referenced this issue
Sep 21, 2016
This is still an issue on W8.1 and W10 store apps.
W8.1 will throw an exception on graphics.ApplyChanges() while on W10 the screen is White, nothing renders. Seems like the SwapChain[Background]Panel is not assigned by the time ApplyChanges()/CreateDevice() is called.