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Fallbacks if the preferred render target formats are not supported #5340
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346062d
Fallbacks if the preferred render target formats are not supported
4a75eec
Implementing QueryBackBufferFormat and QueryRenderTargetFormat in Gra…
de15276
Merge branch 'develop' of https://github.com/mono/MonoGame into rende…
e24facb
Cleaned up QueryBackBufferFormat and QueryRenderTargetFormat to match…
ddc459b
Merge branch 'develop' of https://github.com/mono/MonoGame into rende…
25218e6
Remove unnecessary using clause.
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QueryRenderTargetFormat() is called after the base class (Texture2D) is initialized with the preferredFormat.
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We can move this code into the private Texture2D(...) and perform the fallback when SurfaceType == RenderTarget.
We also need to remove the SurfaceFormat & SurfaceType parameters from Texture2D.PlatformConstruct()
https://github.com/MonoGame/MonoGame/blob/develop/MonoGame.Framework/Graphics/Texture2D.DirectX.cs#L37-L41
When is needed, it has to use the ._format that is already initialized from Texture2D().