Respect setting Window.Title
in Game1
constructor
#8052
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Description
When setting the
Window.Title
in theGame1
constructor, the title set is ignored. This is because theSDLGameWindow.CreateWindow()
method explicitly chooses to useAssemblyHelper.GetDefaultWindowTItle()
. During this time, theSDLGameWindow.Title
property contains the correct window title that is set during theGame1
constructor, but ignores this.This PR resolves this issue by explicitly checking if
SDLGameWindow.Title
isnull
, and if so, then it will useAssemblyHelper.GetDefaultWindowTitle()
, otherwise it will use the title that was set by the user in theGame1
constructor as expected.Reference:
An issue was opened previously at Issue #7913
Note:
This PR is also related to PR #8051, however I created two separate PRs as each focuses on a separate issue to fix.