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2019-11-28:谈一谈SurfaceView与TextureView的使用场景和用法? #199
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SurfaceView专门提供了嵌入视图层级的绘制界面 |
1、频繁绘制和对帧率要求比较高的需求,比如拍照、视频和游戏等 |
SurfaceView 只要是用于在子线程中被动刷新 绘制频率要求比较高小于16/ms 比如视频,游戏,直播场景 |
一、SurfaceView 概括: SurfaceView 独立于视图层次(View Hierarchy),拥有自己的绘图层(Surface),但也没有一些常规视图(View)的特性,如动画等。 概括: 概括: |
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