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Tile damage effect persists beyond an "Ace" multiblock being broken #1064

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Cervator opened this issue Apr 14, 2014 · 3 comments
Closed

Tile damage effect persists beyond an "Ace" multiblock being broken #1064

Cervator opened this issue Apr 14, 2014 · 3 comments
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Topic: Rendering Requests, Issues and Changes related to lighting, meshes, camera, etc. Type: Bug Issues reporting and PRs fixing problems

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@Cervator
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Cervator commented Apr 14, 2014

Not entirely sure if this is a general issue or specific to the way the L&S aces are defined (W&S multiblock objects might work differently)

Found during testing for a stable build, with the standard L&S lineup active

terasology-140413205956-1152x700

@Cervator
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Update: Still an issue but got a little quirkier. Maybe impacted by #2177 or something a little earlier, new issues didn't seem present in Omega 371 (Feb 6th)

New quirks:

  • Overlay is not using the L&S specific (went back to cracked rock)
  • When the block is fully damaged it doesn't actually break (nor does the overlay go away)
  • The particle effects are fine for the L&S card but for a door it now looks like .. diamond ore?

Exhibit A:

terasology-160222230656-1152x720

Exhibit B:

terasology-160222233122-1152x720

@Cervator Cervator added this to the v1.0.0 milestone Feb 23, 2016
@skaldarnar
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I noticed some weird particle effects when breaking blocks in TtA, looked like hitting the companion cube.

@Cervator
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Cervator commented Jul 8, 2017

Closing this as complete / obsolete. Issues have since been resolved although the original block breaking effect still needs to be reactivated (submitted separate issue in a module repo for that)

@Cervator Cervator closed this as completed Jul 8, 2017
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Labels
Topic: Rendering Requests, Issues and Changes related to lighting, meshes, camera, etc. Type: Bug Issues reporting and PRs fixing problems
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