Tile damage effect persists beyond an "Ace" multiblock being broken #1064
Labels
Topic: Rendering
Requests, Issues and Changes related to lighting, meshes, camera, etc.
Type: Bug
Issues reporting and PRs fixing problems
Milestone
Not entirely sure if this is a general issue or specific to the way the L&S aces are defined (W&S multiblock objects might work differently)
Found during testing for a stable build, with the standard L&S lineup active
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