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Cross-post from the forum where a debug shader error was also posted but I believe that should be fixed via #462
FRAGMENT Shader 'blur' failed to compile. Terasology might not look quite as good as it should now...
ERROR: 0:163: 'const 2-component vector of float' : cannot declare arrays of this qualifier ERROR: 0:163: 'const' : non-matching types (using implicit conversion) for const initializer
Error prone line: ' const vec2 vTaps[12] = vec2[12]('
Quite a few more details at http://forum.movingblocks.net/threads/2-shader-errors-then-a-crash.740/
The text was updated successfully, but these errors were encountered:
Ask lol435 to retry with the latest develop version. 12e6f4d will fix the error with the debug shader. It will also fix the subsequent crash.
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Already done, in the forum :-)
Was hoping it would fix part of it, wonder if there's still something to fix about the blur
Another likely report for the same issue: http://forum.movingblocks.net/threads/no-textures.768/
Maybe fix for issue #472.
a59786c
Closing this as likely fixed / aged enough to where builds have changed a lot without retesting from old problems :-)
begla
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Cross-post from the forum where a debug shader error was also posted but I believe that should be fixed via #462
FRAGMENT Shader 'blur' failed to compile. Terasology might not look quite as good as it should now...
ERROR: 0:163: 'const 2-component vector of float' : cannot declare arrays of this qualifier
ERROR: 0:163: 'const' : non-matching types (using implicit conversion) for const initializer
Error prone line: ' const vec2 vTaps[12] = vec2[12]('
Quite a few more details at http://forum.movingblocks.net/threads/2-shader-errors-then-a-crash.740/
The text was updated successfully, but these errors were encountered: