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Another blur shader error #472

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Cervator opened this issue Apr 4, 2013 · 4 comments
Closed

Another blur shader error #472

Cervator opened this issue Apr 4, 2013 · 4 comments
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@Cervator
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Cervator commented Apr 4, 2013

Cross-post from the forum where a debug shader error was also posted but I believe that should be fixed via #462

FRAGMENT Shader 'blur' failed to compile. Terasology might not look quite as good as it should now...

ERROR: 0:163: 'const 2-component vector of float' : cannot declare arrays of this qualifier
ERROR: 0:163: 'const' : non-matching types (using implicit conversion) for const initializer

Error prone line: ' const vec2 vTaps[12] = vec2[12]('

Quite a few more details at http://forum.movingblocks.net/threads/2-shader-errors-then-a-crash.740/

@ghost ghost assigned begla Apr 4, 2013
@philip-wernersbach
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Ask lol435 to retry with the latest develop version. 12e6f4d will fix the error with the debug shader. It will also fix the subsequent crash.

@Cervator
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Cervator commented Apr 4, 2013

Already done, in the forum :-)

Was hoping it would fix part of it, wonder if there's still something to fix about the blur

@Cervator
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Another likely report for the same issue: http://forum.movingblocks.net/threads/no-textures.768/

begla added a commit that referenced this issue Jun 16, 2013
@Cervator
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Closing this as likely fixed / aged enough to where builds have changed a lot without retesting from old problems :-)

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