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uncover timezone and rename #3083
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Hooray Jenkins reported success with all tests good! |
As mentioned in #3016 Rename |
Hooray Jenkins reported success with all tests good! |
Hooray Jenkins reported success with all tests good! |
In this commit:8db1d35 If a metric such as How to test: Don't destroyed blocks in a game, |
Update to 04154ee
p.s. I wrote a draft doc about the tutorial module: https://github.com/GabrielXia/TelemetryApiTest/wiki thanks for suggestions :) |
Hooray Jenkins reported success with all tests good! |
I'm thinking if 0 is a valid value (which it would be for blocks destroyed) then it should be set as a default value during initialization somewhere. Then it will also qualify for sending, right? Some metrics probably should just have good defaults like that. Anyway: tested out real quick and merged! Thanks :-) |
@Cervator Thanks for the tests and suggestions. For example, the blocks destroyed metric includes block type -> block destroyed number. The metric will add a new block only if there is a new kind of block destroyed. Do you think we should set some default block type and set their value to 0? If so, which are those default blocks? |
Ahh, gotcha, it is a map. Okay. Hmm. At that point I don't know if it matters enough to throw in something special, like 0 destroyed air blocks. Up to you / how it might help the graphs look better :-) |
Contains
Follows-up to #3075, uncover timezone info in telemetry