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Replicate NameTagComponent fields to clients, to fix name tag display issues in multiplayer #4080

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merged 1 commit into from Jul 13, 2020

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AndyTechGuy
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Adds an @Replicate annotation to all fields of NameTagComponent. This replicates the name tag information from server to clients, so the all clients see newly generated name tags.

How to test

  • Join a host game/join game world with two clients, using a module that dynamically generates name tags. (Terasology/MetalRenegades generates city names this way)
  • When the name is generated, it should appear the same on both clients.

@jdrueckert
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Successfully checked, that the test failure was not introduced by this PR.

@jdrueckert jdrueckert merged commit 799f432 into MovingBlocks:develop Jul 13, 2020
@Cervator Cervator added Multiplayer Affects aspects not visible in Singleplayer mode only Topic: UI/UX Requests, Issues and Changes related to screens, artwork, sound and overall user experience labels Jul 13, 2020
@Cervator Cervator added this to the v4.0.0 milestone Jul 13, 2020
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