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chore: change texture file for 'engine:gui' atlas (crosshair-only) #4232

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merged 1 commit into from Nov 3, 2020

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skaldarnar
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@skaldarnar skaldarnar commented Nov 2, 2020

Related to #4180 , but does not fix it.

Most parts of the old gui.png were not used at all, so I'm moving the crosshair part into a smaller texture file only containing crosshair-related textures.

crosshair-artefact
You can still see the artefact on the left of the charge bar (red pixels).

@skaldarnar skaldarnar added the Topic: UI/UX Requests, Issues and Changes related to screens, artwork, sound and overall user experience label Nov 2, 2020
@skaldarnar skaldarnar added this to the v4.1.0 milestone Nov 2, 2020
"tileNames": [
"crosshair", "crosshairCharge1", "crosshairCharge2", "crosshairCharge3", "crosshairCharge4",
"crosshairCharge5", "crosshairCharge6", "crosshairCharge7", "crosshairCharge8"
"crosshairCharge5", "crosshairCharge6", "crosshairCharge7", "crosshairCharge8", ""
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@DarkWeird DarkWeird Nov 3, 2020

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why we have empty tileName?

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Because I made the texture file 220x22 with 10 tiles... I could also go for 198x22 and have only 9 tiles 🤷

@skaldarnar skaldarnar merged commit cc16d5b into develop Nov 3, 2020
@skaldarnar skaldarnar deleted the topic/crosshair-atlas branch November 3, 2020 09:45
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2 participants