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fix(skeletal-mesh-scaling): add scaling for skeletal-meshes #4246

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merged 3 commits into from Nov 13, 2020

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DarkWeird
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Contains

Scaling for skeletal-meshes,
Fix invisiblity for scaled entity modeles, when center of model not in sight.

How to test

  1. Make big scaling for model
  2. spawn entity with this model
  3. look at model head, not look at model center.

@DarkWeird DarkWeird added Type: Bug Issues reporting and PRs fixing problems Topic: Rendering Requests, Issues and Changes related to lighting, meshes, camera, etc. labels Nov 13, 2020
jdrueckert
jdrueckert previously approved these changes Nov 13, 2020
@jdrueckert jdrueckert dismissed their stale review November 13, 2020 17:22

need to check something

@jdrueckert jdrueckert changed the title fix(skeletal-mesh-scaling): fix invisible for big models - add scaling for skeletal-meshes fix(skeletal-mesh-scaling): add scaling for skeletal-meshes Nov 13, 2020
@jdrueckert jdrueckert merged commit 557ff6c into develop Nov 13, 2020
@jdrueckert jdrueckert deleted the fix/skeleton-mesh-scaling branch November 13, 2020 17:48
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Topic: Rendering Requests, Issues and Changes related to lighting, meshes, camera, etc. Type: Bug Issues reporting and PRs fixing problems
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