Spritesheet.js is command-line spritesheet (a.k.a. Texture Atlas) generator written in node.js.
- Starling / Sparrow
- JSON (i.e. PIXI.js)
- Easel.js
- cocos2d (i.e. version 2.x)
- cocos2d-v3 (i.e. version 3.x)
- CSS (new!)
Command Line
$ spritesheet-js assets/*.png
Options:
$ spritesheet-js
Usage: spritesheet-js [options] <files>
Options:
-f, --format format of spritesheet (starling, sparrow, json, pixi.js, easel.js, cocos2d) [default: "json"]
-n, --name name of generated spritesheet [default: "spritesheet"]
-p, --path path to export directory [default: "."]
--fullpath include path in file name [default: false]
--prefix prefix for image paths (css format only) [default: ""]
--trim removes transparent whitespaces around images [default: false]
--square texture should be s square [default: false]
--powerOfTwo texture width and height should be power of two [default: false]
--validate check algorithm returned data [default: false]
--algorithm packing algorithm: growing-binpacking (default), binpacking (requires passing --width and --height options), vertical or horizontal [default: "growing-binpacking"]
--width width for binpacking [default: undefined]
--height height for binpacking [default: undefined]
--padding padding between images in spritesheet [default: 0]
--scale percentage scale [default: "100%"]
--fuzz percentage fuzz factor (usually value of 1% is a good choice) [default: ""]
Node.js
var spritesheet = require('spritesheet-js');
spritesheet('assets/*.png', {format: 'json'}, function (err) {
if (err) throw err;
console.log('spritesheet successfully generated');
});
Spritesheet.js can remove transparent whitespace around images. Thanks to that you can pack more assets into one spritesheet and it makes rendering a little bit faster.
NOTE: Some libraries such as Easel.js dont't support this feature.
- Install ImageMagick
npm install spritesheet-js -g
mocha test
Thanks Przemysław Piekarski for logo design and assets in examples.