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iGame should be possible to run on 68000 machines also (assuming the rest of the dependencies are in place, e.g. MUI and libs).
The text was updated successfully, but these errors were encountered:
This should be fixed already in the latest Makefile (currently in the Pull Request)
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This is fixed with b0d3289 so I'm closing it.
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iGame should be possible to run on 68000 machines also (assuming the rest of the dependencies are in place, e.g. MUI and libs).
The text was updated successfully, but these errors were encountered: