A team based King of the Hill (Capture-the-Point) Server modification for the open source game Teeworlds.
To compile this follow the steps of the original Compiling Everything tutorial on teeworlds.com. It should be noted that this mod requires a c++11 supported compiler.
There are currently 3 custom tunes and 1 custom commands. The commands contain:
- sv_respawn_delay_cq (default 2) -The time it takes until a tee can respawn.
The tunes contain:
- capture_default_radius (default 250.0)
- The radius of the default capture point entities.
- capture_speed_tick (default 0.3)
- The speed that you capture the point with (stacks up to 3 times depending on the amount of tees standing on the point)
- capture_rotate (default 0.1)
- The rotation speed of the capture point. Purely visual.
The rule is simple. You place flag -> you placed capture point. Both flags do the exact same thing. There are 5 custom flags with each having a different radius. They don't react on capture_default_radius, but instead have their own radius. The entities.png in datasrc/editor will help you surely. Also the new set radii tiles look like this