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krwminer edited this page Nov 12, 2015 · 5 revisions

Flags are a way to specify what the town should do with certain aspects of the game. There are two categories of flags:

Flags that are available on both towns and plots.

The value of the flag in the plot will take higher priority. List:

  • enter
  • access
  • pickup
  • pvp
  • pve
  • mobs
  • entities
  • usage
  • activate
  • fakers

Flags that are available only on towns.

List: The flags modify and explosions are included only on towns because of the way the checking is done and to improve performance.

  • modify
  • explosions
  • restrictions
  • nearby

Description of each individual flag:

regular players = players that are not in the town/plot and are not server operators.

enter

Specifies whether or not regular players can enter a plot or town

  • true: Allows regular players to enter.
  • false: Does not allow regular players to enter.

access

Specifies whether or not regular players can open GUIs that can modify a block's contents or settings.

  • true: Allows regular players to open.
  • false: Does not allow regular players to open.

pickup

Specifies whether or not regular players can pick up items.

  • true: Allows regular players to pick up items.
  • false: Does not allow regular players to pick up items.

pvp

Specifies whether or not pvp is allowed in this plot/town. This applies to all players aside from server operators.

  • true: Allows players to attack each other.
  • false: Does not allow players to attack each other.

pve

Specifies whether or not regular players are allowed to attack/interact with entities that are considered passive (ex: Sheep, Cows, Item Frames etc...) Residents are also protected from damage from regular players from this.

  • true: Allows players to attack/interact with passive entities.
  • false: Does not allow players to attack/interact with passive entities.

mobs

Specifies whether mobs, (hostile entities), are allowed to exist (spawn or go inside).

  • true: Allows mobs to exist.
  • false: Does not allow mobs to exist.

entities

Specifies whether any entities, (hostile or passive), are allowed to exist (spawn or go inside).

  • true: Allows passive entities, (cows, pigs, etc.), to exist.
  • false: Does not allow any entities to exist. (Passive or Hostile).

usage

Specifies whether or not regular players are allowed to use (right click) certain items that can damage the plot/town.

  • true: Allows regular players to use any item.
  • false: Does not allow use of items that are considered damaging in certain conditions to be used by regular players

activate

Specifies whether or not regular players are allowed to right click certain blocks. (ex: doors, buttons, levers, comparators, repeaters etc...)

  • true: Allows regular players to right click any block.
  • false: Does not allow regular players to right click blocks that can change their state from the right click.

fakers

Specifies whether or not fake players (such as: Thaumcraft Golems, Autonomous Activators etc...) are allowed to bypass some of the flags that is applied to regular players. For example an autonomous activator with a shovel inside pointed to a block of dirt inside a town (modify flag is set to false but fakers flag is set to true) will allow the break.

  • true: Allows fake players to bypass flags.
  • false: Flags are applied as if the fake player is a regular player.

modify

Specifies whether or not regular players are allowed to break or place blocks.

  • true: Allows regular players to break or place blocks.
  • false: Does not allow regular players to break or place blocks.

explosions

Specifies whether or not explosions are allowed.

  • true: Allows any kind of explosion.
  • false: Removes any explosion or entity that can explode from near the town.

restrictions

Specifies whether or not residents have permission inside the town but outside their plots.

  • true: Treats any resident as a regular player in the area of the town that is not in a plot.
  • false: Gives permissions to residents in the area of the town that is not in a plot.

nearby

Specifies whether or not this town allows towns to be created nearby. The distance (in chunks) can be specifies in the configs.

  • true: Allows players to make towns near the town.
  • false: Does not allow players to make towns near the town.