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Utilizes a kernel driver for hooking steams overlay than manual mapping our dll to the games memory. Has a bunch of features like esp and such.

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NMan1/Internal-Rainbow-Six-Cheat-V3

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Internal-Rainbow-Six-Cheat

Utilizes a kernel driver for hooking steams overlay than manual mapping our dll to the games memory
The hook itself is detected - battle eye checks the function (its a pretty commonly hooked place) if you have a brain you can fix that

THE OFFSETS ARE OUTDATED, YOUR GAME WILL CRASH WHEN INJECTING

  • also the address for steams GameOverlayRenderer64.dll present virtual method table is definitely outdated (the sig might work idk)
    ^ you will need this to inject

  • The driver itself is mapped via any vuln driver mapper aka kd or drvmap.

    • Once mapped it creates a system thread (really the only detection vector besides the two hooks)
  • Features

    • nuklear menu
    • ESP
      • Box and health (health is kind of fucked)
    • Speed
    • Instant reload
    • Fov stuff
    • Aimbot
    • No flash
    • Chams
    • Bullet mulitpler
    • Spread and no recoil

Compiling

  1. Right click on "OverflowKernelInjector.sln" in the first folder.
  2. Open it in a text editor such as notepad++
  3. Go to the 8th or so line where it says "OverflowDLL" with the path to the right. Change the directory path to the correct one on your system
  4. Re-open or reload the solution in visual studio.
  5. Compile in x64 Debug - make sure you have the windows driver development kit downloaded and configured correctly.

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Utilizes a kernel driver for hooking steams overlay than manual mapping our dll to the games memory. Has a bunch of features like esp and such.

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