The hook itself is detected - battle eye checks the function (its a pretty commonly hooked place) if you have a brain you can fix that
THE OFFSETS ARE OUTDATED, YOUR GAME WILL CRASH WHEN INJECTING
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also the address for steams GameOverlayRenderer64.dll present virtual method table is definitely outdated (the sig might work idk)
^ you will need this to inject -
The driver itself is mapped via any vuln driver mapper aka kd or drvmap.
- Once mapped it creates a system thread (really the only detection vector besides the two hooks)
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Features
- nuklear menu
- ESP
- Box and health (health is kind of fucked)
- Speed
- Instant reload
- Fov stuff
- Aimbot
- No flash
- Chams
- Bullet mulitpler
- Spread and no recoil
Compiling
- Right click on "OverflowKernelInjector.sln" in the first folder.
- Open it in a text editor such as notepad++
- Go to the 8th or so line where it says "OverflowDLL" with the path to the right. Change the directory path to the correct one on your system
- Re-open or reload the solution in visual studio.
- Compile in x64 Debug - make sure you have the windows driver development kit downloaded and configured correctly.
credits
- Alxbrn for ez nuklear pasta https://github.com/alxbrn/d3d11-minhook-nuklear
- mactec0 for hook manual map injecting thing idea https://github.com/mactec0/Kernelmode-manual-mapping-through-IAT/tree/swapchain_vmt_example