forked from Cervator/Terasology
Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev a…
forked from Terasology/Pathfinding
A pathfinding module mainly meant as a library/framework for other modules
forked from Terasology/AnotherWorldPlants
Farming and tree growth for AnotherWorld
forked from Terasology/StructuralResources
Various structural resources like block shapes for buildings.
forked from Terasology/MarkovChains
Library module for the production of pseudo-random sequences.
forked from Terasology/GrowingFlora
Organically growing plants and trees (step-by-step growth over time)
forked from Terasology/CopperAndBronze
So much fancier than Wood and Stone! And shiny
forked from Terasology/Fluid
Fluids, as opposed to liquids, relate mainly to the storage and manipulation of substances that "flow" (which can even be gas) - at least in our definition of game terms where liquids would be more for natural water, lava, and similar larger scale systems. In other words this is not meant as a water simulation type module.