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GameKit

This is GameKit, a Rust Game Framework I am developing.

Please note that this framework is highly experimental and undergoes frequent breaking changes. It's primarily designed to meet my personal needs, rather than general use.

While I don't plan to provide active support, I aim to publish games using this framework and ensure compatibility with various platforms. I've organized these platforms into tiers based on where I intend to publish my games, primarily on platforms such as Steam and Itch.io.

  • Tier 1: Windows, MacOS, Web
  • Tier 2: Linux (Ubuntu)
  • Tier 3: Android, iOS

Profiling

The crate puffin is used to profile the application. You need to install puffin_viewer.

Then run your application with feature puffin and use puffin_viewer --url 127.0.0.1:8585 to see the result.

notes

  • If possible, move to notan everything that's is core and consume notas as dependency on gamekit
  • use fluent-rs for translations?
  • use pollster to block futures
  • allow to bind multiple binding groups
  • gk_al crate: gamekit abstaction layer? only the API traits