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Return to owner when idle #4

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GoogleCodeExporter opened this issue May 12, 2015 · 4 comments
Closed

Return to owner when idle #4

GoogleCodeExporter opened this issue May 12, 2015 · 4 comments

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@GoogleCodeExporter
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What steps will reproduce the problem?
======================================
Not a bug, but a really cool feature.

What is the expected outcome? What do you see instead?
======================================
It would really be cool if the AI (both mercs and homun) return close to 
the owner after they can't "sense" any mobs nearby. 

What revision of the product are you using?
======================================
$Id: Version.lua 139 2010-03-24 14:06:35Z faithful613 $

What type of homunculus/mercenary are you using?
======================================
Bow merc & Vanilmirth

Please provide any additional information below.
======================================
I use both at the same time was to increase the rate of them surviving.
but at certain times, they suddenly get separated. although the range is 
quite small probably 5~7 tiles.. they does not assist each other. 

This feature also increase the owner's survivability rate. specially when 
afk leveling.

Original issue reported on code.google.com by the.God5...@gmail.com on 28 Mar 2010 at 4:47

@GoogleCodeExporter
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Unrelated to the return feature, you may want to enable the state-file setting 
"AssistOther". This will encourage them to attack the same target.

I'll begin work on a feature like this shortly.

Original comment by faithful...@gmail.com on 28 Mar 2010 at 5:18

  • Changed title: Return to owner when idle
  • Changed state: Accepted
  • Added labels: Priority-Low, Type-Enhancement
  • Removed labels: Priority-Medium, Type-Defect

@GoogleCodeExporter
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This should be released with the next update.

Original comment by faithful...@gmail.com on 11 May 2010 at 4:11

  • Changed state: Started

@GoogleCodeExporter
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Added with revision 168. Relevant options are:

rail_state["IdleMovement"]["MoveType"]
rail_state["IdleMovement"]["BeginAfterIdleTime"]

The first can take either "none" or "return", the second is the number of 
milliseconds 
that RAIL needs to be idle before it will start the motion.

Original comment by faithful...@gmail.com on 12 May 2010 at 1:33

  • Changed state: Verified

@GoogleCodeExporter
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Issue 29 has been merged into this issue.

Original comment by faithful...@gmail.com on 2 Sep 2010 at 3:51

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