Assets 2
  • Added a T4 currency divination card tier

  • Added a new unique map tier

  • Minor Changes and polishing

Assets 2

I'm currently am struck with a fever: This is an updated, yet not super polished verison of my filter. If I'll get better, I will update the filter once again before the start of the flashback league.

Please provide feedback if you'll use it, so I know what to improve.

You'll find the 6.15 beta in the 6.15 beta folder and on www.beta.filterblade.xyz (notice the BETA)

Thanks to Tobnac for helping with.. well everything, right now.

Jun 27, 2018

6.10

NeverSink's itemfilter - version 6.10 - Mid-League update. Polished i…
…ncursion integration. General improvements.

This patch focuses on the smoothening out all the incursion related
things. Incursion has been included in the existing color style (the
"red" color is reserved for new leagues). I've added a tier list for
vials, special highlight for magic/rare incursion mods (maps included)
and a lot of polishing. This patch also addresses the sound issues that
were introduced in 3.3 and adjusts the filter to match the crazy economy
(180c chaos, 10c shavronne...)

- Retiered all uniques. This is very
tricky due to the highly volatile chaos price.

- Retiered all
divination cards to match the current economy. This is very tricky due
to the highly volatile chaos price.

- Removed the default dropsounds
(the one given by GGG) Chaos/Alchemy-tier orbs and tier 1-10 and hidden
maps. This has been done to remove the "Double Sound" that has been
caused by GGG increasing the dropsound volume on these drops.

- The
following currencies are now hidden on Uber Strict (not only
Uber-Plus-Strict): "Orb of Chance" "Orb of Alteration" "Chromatic Orb"
"Jeweller's Orb" "Glassblower's Bauble"

- Low breach splinters are no
longer hidden on Uber-Plus-Strict. Instead they no longer make a sound
upon dropping.

- Split the Incursion-Vials into 2 tiers. Tier 1 and
rest. Also added a safety entry in case new vials get added.

- Tier 1
vials are: "Vial of Awakening" "Vial of Sacrifice" "Vial of the Ghost".
These cost between 50c and 35ex on ISC right now. They have the Exalted
Orb appearance

- Tier 2 vials are the remaining vials. They have the
purple background of special purpose currency (such as Blessing,
Prophecies etc). Added a failsave, so that new vials (in case GGG adds
some) will still be shown.

- Moved "Harbinger Orb", "Ancient Orb",
"Apprentice Cartographer's Sextant" a tier up.

- Moved  "Orb of
Annulment" a tier down. I have no idea what to do with the "Divine Orb"
in this league. It's staying in the ex-tier for now. I don't want to add
an extra sound (sound polution is not a good idea and reduces
recognition too) and it's "too big to get moved down" with a 20c price.
Still a decent find.

- Adjusted the T4 Vaal-Style divination card color
to be red-ish, not blue.

- "Vaal" maps found in the cartographer room
in incursions (that have a 10% chance to drop items corrupted and thus
usually yield 1-2 6-links every ~3 maps) now have the "special" teal
border to indicate a "special purpose item". This rule has lower
priority than level 11+ map rules.

- The MAGIC incursion mod items have
the teal "special purpose item".

- The RARE incursion mod items now
have the teal "special purpose item" and the good rare green item
background.

- White/Magic rustic sashes now get highlighted longer
while leveling to help attack builds with crafting

- Removed the
DROPlevel requirement from identified, non-corrupted magic caster
weapons with twin T1 mods.

- Structure and performance improvements!
Assets 2

This patch focuses on the smoothening out all the incursion related things. Incursion has been included in the existing color style (the "red" color is reserved for new leagues). I've added a tier list for vials, special highlight for magic/rare incursion mods (maps included) and a lot of polishing. This patch also addresses the sound issues that were introduced in 3.3 and adjusts the filter to match the crazy economy (180c chaos, 10c shavronne...)

  • Retiered all uniques. This is very tricky due to the highly volatile chaos price.

  • Retiered all divination cards to match the current economy. This is very tricky due to the highly volatile chaos price.

  • Removed the default dropsounds (the one given by GGG) Chaos/Alchemy-tier orbs and tier 1-10 and hidden maps. This has been done to remove the "Double Sound" that has been caused by GGG increasing the dropsound volume on these drops.

  • The following currencies are now hidden on Uber Strict (not only Uber-Plus-Strict): "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Glassblower's Bauble"

  • Low breach splinters are no longer hidden on Uber-Plus-Strict. Instead they no longer make a sound upon dropping.

  • Split the Incursion-Vials into 2 tiers. Tier 1 and rest. Also added a safety entry in case new vials get added.

  • Tier 1 vials are: "Vial of Awakening" "Vial of Sacrifice" "Vial of the Ghost". These cost between 50c and 35ex on ISC right now. They have the Exalted Orb appearance

  • Tier 2 vials are the remaining vials. They have the purple background of special purpose currency (such as Blessing, Prophecies etc). Added a failsave, so that new vials (in case GGG adds some) will still be shown.

  • Moved "Harbinger Orb", "Ancient Orb", "Apprentice Cartographer's Sextant" a tier up.

  • Moved "Orb of Annulment" a tier down. I have no idea what to do with the "Divine Orb" in this league. It's staying in the ex-tier for now. I don't want to add an extra sound (sound polution is not a good idea and reduces recognition too) and it's "too big to get moved down" with a 20c price. Still a decent find.

  • Adjusted the T4 Vaal-Style divination card color to be red-ish, not blue.

  • "Vaal" maps found in the cartographer room in incursions (that have a 10% chance to drop items corrupted and thus usually yield 1-2 6-links every ~3 maps) now have the "special" teal border to indicate a "special purpose item". This rule has lower priority than level 11+ map rules.

  • The MAGIC incursion mod items have the teal "special purpose item".

  • The RARE incursion mod items now have the teal "special purpose item" and the good rare green item background.

  • White/Magic rustic sashes now get highlighted longer while leveling to help attack builds with crafting

  • Removed the DROPlevel requirement from identified, non-corrupted magic caster weapons with twin T1 mods.

  • Structure and performance improvements!

Jun 16, 2018

6.02

Version 6.02
Assets 2

Adjusted Divination cards and Unique tier lists to better match the POE economy

Adjusted some colors in all styles - this mostly affects the highlight of rare trinkets. They should match the style much better. Purple is now more purple (this is a buff)!

Low tier splinters now make a sound on Uber-Strict again and are no longer hidden on Uber-Plus-Strict.

Alteration tier currency (Chance, Chroms, Jewellers, Glassblower's) are now hidden on Uber-Strict

FilterBlade improvements:

FilterBlade received a series of medium-sized fetures

Presets have been reworked and expanded. Added new presets (such as Chaos Recipe mode and Shaper Voice Line Mode)

The sliders in FilterBlade have undergone a glorious transformation and now support a "range mode", such as "Highlight Items Between Level 60 and 75". They also have been improved visually.

The plubming behind FilterBlade has been improved to better handle concurrent requests, even under pressure of 1000+ users.

Assets 2

NeverSink's itemfilter - version 6.01 - Incursion Polishing + New Styles

  • Retiered divination cards and uniques. Tons of changes. You'll find the list in the comments.

  • Added 2 new Styles: Velvet and Vaal (Both are BETA-versions and might get changed, adjusted or removed)

  • Vaal is focused around brick, blood and brown colors. I recommend using at least strict++ with it.

  • Velvet is a... sideproduct I decided to keep. It has some purple, pink and greenish hues. Tell me what you think. I also need a better name?

  • Removed some redundant lines

  • Reworked the gem highlighting a bit.

  • Slightly changed the new ring/amulet highlighting. It received positive feedback in general, but rings LVL 60-75 were using a wrong transparency value, which made them appaeared quite ugly. This is improved now.

  • The one or other minor change I forgot for sure

  • Some filterblade improvements. We've added a section for loreweave and ILVL 85+ corruption uniques.

Assets 2

NeverSink's itemfilter - version 6.0 - Crafting, Rares and Special Bases update

These are the patchnotes for the 6.0 Version of the Filter - designed for the PoE 3.3 incursion league:

INCURSION: Added Incursion Items, Incursion Vials, Incursion-Moded-Items. Added sounds. Good luck in the league. It promises to be a very lootintensive league based on the info so far, so I HIGHLY advise to use at LEAST semi-strict/strict once you hit maps.

NEW STUFF: Divination cards, retiered uniques (tiered for fresh economy). Adjusted the rare item tierlist (a bit). Added gemlevel and stacksize filtering (for perandus coins for now). There's a ton of smaller changes, too much too list.

BETTER LEVELING: I've adjusted the leveling sizes, colors and strictness and tightened up the strictness a bit in general.

EXPLICIT MOD FILTERING: Added explicit mod filtering for expensive magic item combinations (only affects identified items). Once I'll get more feedback, I'll also start working on designing an automated concept (needs a tool) to TRY to added rare identified item pricing. That'll happen in the coming month.

STYLE REWORK: The whole filter style has been reworked. It's much more intuitive, simplistic and uses a "colorspace-concept". I'm low on time and will explain it in a video in the coming days. It should be very intuitive for all previous NS-filter users and be much easier to understand for new players as well. On top of that, it's much more minimalistic and clean. I hope you'll enjoy it. This is the core of 6.0.

FONT SIZE NORMALIZATION: Font sizes are complicated topic. High font sizes tend to have a positive influence upon gameplay. You're much more efficient at spotting and grabbing items quickly. However, they also clutter your screen. On top of that using many low granularity difference font sizes gives a strong "messy" feeling. This update redefines the font sizes throughout the whole filter to find the best out of the 2 worlds.

NEW STRICTNESS: [SOFT] Soft is more or less the old regular. As the game evolves, the amount and availability of loot and general speed also increases. Due to those developments, I can't recommend the regular filter anymore - not even to beginners or SSF. Incursion promises to be a HUGE loot-explosion league. The regular strictness will still show all currency, all rares, all chromatic recipe items, but won't be showing level 60-75 crafting items, blue jewellery anymore and will have stricter chisel/glassblower recipe filtering. People who still want to see those items are advised to use the new SOFT strictness or use www.filterblade.xyz to customize further.

IMPORTANT STRICTNESS CHANGES:

(small things not listed here, too many)

  • 6 Sockets are now hidden on UBER-PLUS-STRICT.
  • Magic Abyss Jewels 82+ are no longer hidden on UBER-PLUS-STRICT
  • All kind of white crafting items between ilvl 60 and 75 are now hidden on Regular+ (Onyx TwoStone and Diamond rings ilvl 75+ are still shown)
  • All Chisel Recipes have been made stricter. No quality gavels are hidden on Regular+. 15%+ qual are hidden on semistrict. 20%+ are hidden on strict.
May 2, 2018
Assets 2
  • Adjusted the Divination and Unique tierlists to match the late-league beastiary economy (check comments for details)

  • "Strong Steel Net" is now a tier of it's own, "Simple Steel Net" "Reinforced Steel Net" have been moved to the leveling nets and share the apperance of the Iron nets

  • "Necromancer Net" is now never hidden (was hidden on uber-plus previously)

  • "Thaumaturgical Net" is now hidden on uber strict

  • "Strong Steel Net" is now hidden on very strict.

  • All other nets are hidden on strict.

  • Small chromatic items in the endgame are now hidden on strict (down from Very Strict)

  • The leveling section of the filter has become more strict on on strict+. This mostly affects normal/magic items and 3/4-links