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NeverSink's filter 4.0 - ATLAS

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@NeverSinkDev NeverSinkDev released this 02 Sep 14:57
· 351 commits to master since this release

NeverSink's itemfilter - version 4.0 (for POE 2.4/atlas)

Thank you for the energy exiles!!!

WORD OF WARNING: If for some reason the filter will not work at the start, I'll fix the mistakes within the first 5 minutes, just check the github again in a few minutes.

This is a massive update to the filter and it changes and hopefully improves every section.

Filterversions:

  • Regular - displays all rares
  • Semi-Strict - hides all "*/bad rares" in the endgame and also all "clunky/ok" rares. Also hides clunky chromatic recipes, non 83/84 crafting items and is recommended for small parties and experienced players. The one I'm using. Only has sorcerer's boots as a chance base.
  • Strict - hides all non-good and even the good/2h items that are not top-tier. Recommended for large parties and heavy magic find characters. NOT recommended for beginners.
  • Slick - same as regular, however less colors.

You can get more information and the filter itself from the forum thread.
Or you can get the filter directely from my GITHUB
If you want the notepad++ highlighting you can also find it on GITHUB


CHANGELOG:

ATLAS MATERIAL ADDED TO FILTER:

  • Reworked the map section. It's now DropLevel based and split into T15/16
  • Added essences, remnants, sextant's... (all new Atlas items, details below)
  • Added new bases to the crafting, rare and 84+ sections, they have a organish border
  • Added new divination cards (the void card temp. has a purple border)
  • Added Shaper Orb's to the questitems
  • Added essences! T1-T5 essences have a blue background, T6 the same background as Stacked Decks and T7 the same as exalted orbs
  • Added Master Cartographer's and "corrupted essences" to teh stacked deck section.
  • Possibly other things I forgot, but did it anyway ._.

STRUCTURE:

  • Cleaned up and sorted all entries in the filter using a .NET tool.
  • Changed the structure of several sections.
  • Reworked all itemsizes. Priority pickups are all a tiny big larger
    now, while all other items are smaller
  • Revamped the rare section. Removed the simple 69+ base items evaluation and added T1/T2 rares instead with slightly stronger highlight (same color, but more opacity/size)
  • Revamped the divination cards a tiny bit

CURRENCY:

  • All currency items now have a background. The background is very subliminal for low currency and only noticable (and looks good) in groups

RARES:

  • Rare rings, amulets, jewels and belts have a slightly strong green
    background

CRAFTING:

  • Added the new base items! Since they're novelty and usually quite
    powerful, they'll be generally visible, no matter the rarity. 83/84
    versions of those items will receive a special highlighting.
  • Itemlevel 83/84 crafting list now has 2 tiers. The most popular
    crafting bases have a stronger yellow border ( BaseType "Onyx Amulet"
    "Diamond" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet"
    "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" ).
  • Added heretics veil to the Chance item list

SOUNDS:

  • Changed the dropsounds for Chaos Orbs and similar Dropsound item from 1 -> 2
  • Added a dropsound for "random uniques". Only the good ones will have the same sound as exalted/divines now

LEVELLING:

  • Reworked ALL levelling sections
  • During the first 12 levels, where you still pick up/sell white items
    for wisdoms, clunky normal rarity items (and shields/body armours that
    slow you down) are less white and more grey.
  • Changed the highlighting for rare gloves, boots, helmets and caster
    items while levelling.
  • Added extra highlighting for coral rings, leather belts and saphire
    rings during the first 12 levels.
  • Added a special section where you can easily define and disable
    certain item classes while levelling. e.G. you only want to see bows of
    all weapons.
  • Made the levelling section work better in the essence league (special highlighting/evaluation for good weapon bases)

MAP FRAGMENTS:

  • Lower values fragments are now red-text/border with a black background
  • Higher value fragments are now balck-text/border with a red background
  • Top tier fragments still have white backgrounds.
  • The 4 compass rose fragments are classified as top tier in the filter

SPECIAL:

  • Improved the failsafe that prevents absolutely new item classes from
    getting hidden
  • Added special tags throughout the filter for easier search and for the
    FilterBlade project.
  • Added some disabled optional sections: ranged animated weapons,
    identified magic animated weapons, identified ranged magic animated
    weapons
  • Made jewel drops super pretty. This is a buff!
  • Thank you for all your energy \o/!!!
  • There's likely more changes I forgot, this version really changed the majority of all sections, but I hope you guys like the outcome!

Best regards and good luck in the Atlas/Essence league

NeverSink


SPECIAL THANKS TO:

  • GGG for the awesome game
  • Bex for the assistance and the patch notes
  • Chris for answering questions about the item font corruption problem
  • Tobnac/Haggis for the constant help and support + support on the FilterBlade project (will be released during the next monthes)
  • My awesome stream viewers, who helped while I was updating the filter. A special thanks to the supporters/donators.
  • C4pture for being C4pture
  • You