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genesis.go
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genesis.go
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package types
import (
"errors"
"time"
)
func NewGenesisState(epochs []EpochInfo) *GenesisState {
return &GenesisState{Epochs: epochs}
}
// DefaultGenesis returns the default Capability genesis state.
func DefaultGenesis() *GenesisState {
epochs := []EpochInfo{
{
Identifier: "week",
StartTime: time.Time{},
Duration: time.Hour * 24 * 7,
CurrentEpoch: 0,
CurrentEpochStartHeight: 0,
CurrentEpochStartTime: time.Time{},
EpochCountingStarted: false,
},
{
Identifier: "day",
StartTime: time.Time{},
Duration: time.Hour * 24,
CurrentEpoch: 0,
CurrentEpochStartHeight: 0,
CurrentEpochStartTime: time.Time{},
EpochCountingStarted: false,
},
{
Identifier: "15 min",
StartTime: time.Time{},
Duration: time.Second * 60 * 15,
CurrentEpoch: 0,
CurrentEpochStartHeight: 0,
CurrentEpochStartTime: time.Time{},
EpochCountingStarted: false,
},
{
Identifier: "30 min",
StartTime: time.Time{},
Duration: time.Second * 60 * 30,
CurrentEpoch: 0,
CurrentEpochStartHeight: 0,
CurrentEpochStartTime: time.Time{},
EpochCountingStarted: false,
},
}
return NewGenesisState(epochs)
}
// Validate performs basic genesis state validation returning an error upon any
// failure.
func (gs GenesisState) Validate() error {
epochIdentifiers := map[string]bool{}
for _, epoch := range gs.Epochs {
if epochIdentifiers[epoch.Identifier] {
return errors.New("epoch identifier should be unique")
}
if err := epoch.Validate(); err != nil {
return err
}
epochIdentifiers[epoch.Identifier] = true
}
return nil
}