Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Cannot craft MalisisDoors’ vanilla wood trapdoors #412

Closed
Dimentive opened this issue Mar 30, 2019 · 7 comments
Closed

Cannot craft MalisisDoors’ vanilla wood trapdoors #412

Dimentive opened this issue Mar 30, 2019 · 7 comments

Comments

@Dimentive
Copy link

Dimentive commented Mar 30, 2019

Modpack version
1.63a

Can the issue be reproduced?
Yes

Issue
When trying to craft the different trapdoors made with non-oak vanilla wood, added by MalisisDoors, it always results in a regular vanilla oak wood door, regardless of which wood type and crafting table are used. This has been the case since I started playing the pack (so, before 1.63a).

Trapdoor recipe broken (cropped)

@NielsPilgaard
Copy link
Collaborator

You can use the Forestry Workbench to cycle through recipes for now :)

@Dimentive
Copy link
Author

I didn’t know about that. That’s pretty neat.

Still, I wonder why you didn’t fix this in 1.64.

@NielsPilgaard
Copy link
Collaborator

I didn't have time, and I haven't thought of a good fix yet.

@Dimentive
Copy link
Author

Couldn’t it just be fixed by removing the vanilla trapdoor recipe (recipes.remove(<minecraft:trapdoor>);) and adding a recipe for each type of trapdoor from MalisisDoors with CraftTweaker? It might also be fixed by simply removing the vanilla trapdoor recipe, as MalisisDoors should add recipes for each trapdoor on its own, but I’m not 100% sure.

@NielsPilgaard
Copy link
Collaborator

I would have to remove the oredict recipe for trapdoors, meaning I would have to readd trapdoor recipes for all Biomes O' Plenty and Forestry/Binnie's woodtypes.

@Dimentive
Copy link
Author

I can see how that’d be tedious, but MalisisDoors’ trapdoors are all registered as trapdoorWood in the OreDictionary, so I don’t think you’d have to remove any recipes aside from the recipe for the vanilla trapdoor, unless I’m misunderstanding.

@NielsPilgaard
Copy link
Collaborator

The reason all planks produce the vanilla trapdoor at the moment, is because there's a recipe that says any 6 planks -> vanilla trapdoor. I would have to remove that recipe and readd them all manually to fix it.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants