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VoiceContent.csproj
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VoiceContent.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<!-- BepInEx Properties -->
<PropertyGroup>
<AssemblyName>Notest.VoiceContent</AssemblyName>
<Product>VoiceContent</Product>
<!-- Change to whatever version you're currently on. -->
<Version>0.10.4</Version>
<ProjectGuid>{FC6CE194-A5D3-4C02-B6EE-91A7EEDA4F4B}</ProjectGuid>
</PropertyGroup>
<!-- Project Properties -->
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<RootNamespace>VoiceContent</RootNamespace>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<!-- Enable Nullable for better IDE null-checking -->
<PropertyGroup>
<Nullable>enable</Nullable>
</PropertyGroup>
<!-- Set NuGet Sources -->
<PropertyGroup>
<RestoreAdditionalProjectSources>
https://api.nuget.org/v3/index.json;
https://nuget.bepinex.dev/v3/index.json
</RestoreAdditionalProjectSources>
</PropertyGroup>
<!-- Embed Debug Symbols for Easier Debugging -->
<PropertyGroup>
<DebugSymbols>true</DebugSymbols>
<DebugType>embedded</DebugType>
<!--
Trim the project path to prevent players from potentially
viewing Private Information in stack traces.
-->
<PathMap>$([System.IO.Path]::GetFullPath('$(MSBuildThisFileDirectory)'))=./</PathMap>
<NoWarn>$(NoWarn);CS0436</NoWarn>
</PropertyGroup>
<!-- Primary Package References -->
<ItemGroup>
<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.1" PrivateAssets="all" ExcludeAssets="RUNTIME" />
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" PrivateAssets="all" />
<PackageReference Include="ContentWarning.GameLibs.Steam" Version="0.1.9-b-ngd.0" />
<PackageReference Include="UnityEngine.Modules" Version="2022.3.10" IncludeAssets="compile" PrivateAssets="all" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Content Warning\BepInEx\core\0Harmony.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Content Warning\BepInEx\core\BepInEx.dll</HintPath>
</Reference>
<Reference Include="MyceliumNetworkingForCW">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Content Warning\BepInEx\plugins\MyceliumNetworkingForCW.dll</HintPath>
</Reference>
<Reference Include="Notest.ContentLibrary">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Content Warning\BepInEx\plugins\Notest.ContentLibrary.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Content Warning\Content Warning_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Content Warning\Content Warning_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="VoiceRecognitionAPI">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Content Warning\BepInEx\plugins\VoiceRecognitionAPI.dll</HintPath>
</Reference>
</ItemGroup>
</Project>