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vkquake compiles ok but fails to launch under MacOS.. #132
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How is this a vkQuake bug? This is clearly a flaw in MoltenVK. You should file a bug with them. |
you are correct not a vkquake bug.. |
Yeah, seems like triangle fans are just not supported. I can look into making it use strips or lists. |
Would be nice.. thanks.. |
Try 77f3caf |
thanks... |
I do not own Apple hardware and I have no intention to buy any. |
Glad that it works for you |
we had a twitter interchange few days ago saying to interested on Metal and I said let's improve current situation by getting feedback to both Apple for Metal impros and MoltenVK..
so tried to compile vkquake using MacOS Vulkan SDK and to my surprise compiled ok changing only libvulkan.so for -framework vulkan..
I did previously:
brew upgrade libsdl
to use also new SDL 2.0.8 supporting Vulkan for Macos..
also seems crashes very late in the process of Vulkan init so seems good news:
will report to MoltenVK devs but anyway is easy to fix from your side this error?:
VkPrimitiveTopology value 5 is not supported for rendering
worse seems this shader compiler error:
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