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With wind-based monsters, my intention was to add enemies that could push the player around, perhaps putting them into nasty situations. The issue is that I didn't know about stunning upon colliding with walls. If a wind-based monster has a wind attack in melee and high speed, they can permanently stun-lock the player against a wall. This is obviously not intentional, but I can't modify the hurtle code too much without affecting the balance of players throwing objects during levitation.
It's not a huge issue right now since there are only a few foes with wind attacks, but this will need to be solved sooner or later.
EDIT: The only two enemies are either explosive or very slow, so the chances of stunlock are fairly low.
The text was updated successfully, but these errors were encountered:
With wind-based monsters, my intention was to add enemies that could push the player around, perhaps putting them into nasty situations. The issue is that I didn't know about stunning upon colliding with walls. If a wind-based monster has a wind attack in melee and high speed, they can permanently stun-lock the player against a wall. This is obviously not intentional, but I can't modify the hurtle code too much without affecting the balance of players throwing objects during levitation.
It's not a huge issue right now since there are only a few foes with wind attacks, but this will need to be solved sooner or later.
EDIT: The only two enemies are either explosive or very slow, so the chances of stunlock are fairly low.
The text was updated successfully, but these errors were encountered: