-
Notifications
You must be signed in to change notification settings - Fork 57
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
SteamVR Crashing on launch #17
Comments
It seems the following Pull Request could effect this issue: #16 |
Merged #16 - a new build should be done and up soon. Can you re-test when that's up? |
I am still experiencing this with the latest build. VR Server crashes on launch and SteamVR gives me error code 301. Core Version: OSVR-Core-Snapshot-v0.6-619-g5ac4700-build214-vs12-64bit Here's the SteamVR vrserver log file. It says "Skipping osvr. because it is not an HMD", I don't know if it's related but it's clearly not normal. |
Hey guys, I've updated to the latest versions: Core Version: OSVR-Core-Snapshot-v0.6-628-g9bcdeab-build215-vs12-64bit I am unfortunately still encountering the same issue as before. VRServer.exe crashes when launching SteamVR. VRServer.txt Log |
I'm still looking into this, but here are my notes so far: Running with breakpoints in all plugin functions/methods. Results: Call order is:
|
Am I thinking this is a steamVR issue still right? I can't get it to run anything on my end. If I go to a really old beta of SteamVR is half ass works. I was reading the SteamVR boards as well and some people seem to be having a similar issue with DK2's. |
It was broken in v1449513123. v1448479831 "works" for me in that it doesn't crash and there seems to be some head tracking going on in the HMD window that pops up. I've never been able to get it working in an actual game yet. |
I just saw this post on SteamVR, but have been at work and unable to try it, has anyone else given it a look? -Orginal SteamVR Post- That was a good idea Girdus! When I tried to run "Steam\steamapps\common\OpenVR\bin\win32\vrserver.exe", it told me that it couldn't find "steam_api.dll". I copied "steam_api.dll" from "Steam\steamapps\common\OpenVR\tools\bin\win32" to "Steam\steamapps\common\OpenVR\bin\win32", which made it possible for me to start "vrserver.exe" without errors. After starting vrserver.exe manually, I could run the SteamVR application from the steam games library. The SteamVR application now guided me through setting up the headset, which worked for the Oculus Rift. |
Mine still crashes-SteamVR 301 error. I have tried al types of fixes with no joy. Lastest Core and Steam2OSVR drivers |
@thomasgauthier you can also modify the config json to overwrite the position settings e.g. My OSVR display is on the left so I use "renderManagerConfig": {
"window": {
"xPosition": 0,
"yPosition": 0
},
} |
We've just released an updated SteamVR-OSVR driver that should work with the current release of SteamVR. Please give it a try and report back if you encounter any problems. |
I'm closing this isssue due to a lack of information. If you are the original filer of this issue and still encounter this problem, feel free to reopen this issue. If you're not the original filer of this issue, please open a new issue instead. |
As soon as SteamVR connects to Core it crashes, the core remains running and reports a client disconnect, I'm unsure if I can fig further into the reasons via further debug so any help is appreciated.
All SteamVR version's listed under the Steam - Beta tab have this issue except for version V1445878235 which at least allows the HMD Window to be auto launched but no further success can be had at my end.
Core Version: OSVR-Core-Snapshot-v0.6-413-g87c30a2-build199-vs12-64bit
OSVR Plugin Version: SteamVR-OSVR-Win-Build-v0.1-4-ge2e4fc2-core-v0.6-413-g87c30a2
HDK: 1.3
The text was updated successfully, but these errors were encountered: