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Setup:
macOS Big Sur 11.6.1 (20G224)
Apple clang version 13.0.0 (clang-1300.0.29.30)
When compiling the game through the make-macosx.sh script, generating app bundle (through make-macosx-app.sh) fails. The openarena.x86_64 binary compiles successfully and can be launched from the Terminal (although you can't really play: #61).
The error message:
./make-macosx-app.sh: no ioquake3 binary architectures were found for target 'release'
After a quick investigation of the make-macosx-app.sh it seemed to me that the PRODUCT_NAME="ioquake3" should be changed to PRODUCT_NAME="openarena" (I don't know how this script ever worked before as-is), so I changed that.
Setup:
macOS Big Sur 11.6.1 (20G224)
Apple clang version 13.0.0 (clang-1300.0.29.30)
When compiling the game through the
make-macosx.sh
script, generating app bundle (throughmake-macosx-app.sh
) fails. Theopenarena.x86_64
binary compiles successfully and can be launched from the Terminal (although you can't really play: #61).The error message:
After a quick investigation of the
make-macosx-app.sh
it seemed to me that thePRODUCT_NAME="ioquake3"
should be changed toPRODUCT_NAME="openarena"
(I don't know how this script ever worked before as-is), so I changed that.But then, I got many errors similar to...
As I'm not familiar with these Xcode command line tools and I'm not sure how/if that worked before, I don't know what's the solution here.
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