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Capturelimit affects classic single player tier campaign #267

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leilei- opened this issue Mar 23, 2024 · 5 comments
Closed

Capturelimit affects classic single player tier campaign #267

leilei- opened this issue Mar 23, 2024 · 5 comments
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bug Something went wrong. fixed for b53.2 It didn't work prior to b53.2. It now works.

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@leilei-
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leilei- commented Mar 23, 2024

^

@leilei- leilei- added bug Something went wrong. game Possible issue related to game (the serverside of things) labels Mar 23, 2024
@NeonKnightOA

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@NeonKnightOA NeonKnightOA reopened this Mar 27, 2024
@NeonKnightOA NeonKnightOA added the requires testing We need to be sure this has been fixed. Posts with this tag have D/L links. label Mar 27, 2024
@NeonKnightOA

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@NeonKnightOA NeonKnightOA added needs more info There isn't enough info to narrow down the cause of a bug or how a feature can be implemented. and removed requires testing We need to be sure this has been fixed. Posts with this tag have D/L links. game Possible issue related to game (the serverside of things) labels Mar 29, 2024
@The-Gig
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The-Gig commented Mar 29, 2024

I guess you are referring to this I wrote on Discord:


noticed while testing Nightly Build 2024-03-27_1c0587e.zip:

  • At least in FFA and POS (g_gametype 0 and 13), if you have fraglimit set to 0, then the "required score" in the lower right corner shows your capturelimit instead! It shouldn't. Such capturelimit isn't actually effective, your score can get above it. If you also set capturelimit 0, then the hud shows no required score.

I didn't test g_gametype 2.

@NeonKnightOA

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@NeonKnightOA

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@NeonKnightOA NeonKnightOA added fixed for b53.2 It didn't work prior to b53.2. It now works. and removed needs more info There isn't enough info to narrow down the cause of a bug or how a feature can be implemented. labels Apr 3, 2024
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