/
world.yaml
275 lines (273 loc) · 6.3 KB
/
world.yaml
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^BaseWorld:
Inherits: ^Palettes
AlwaysVisible:
ActorMap:
ScreenMap:
Selection:
MusicPlaylist:
VictoryMusic: score
DefeatMusic: map
TerrainGeometryOverlay:
DebugVisualizations:
Locomotor@FOOT:
Name: foot
Crushes: mine, crate
SharesCell: true
TerrainSpeeds:
Clear: 90
Rough: 80
Road: 100
Bridge: 100
Ore: 80
Gems: 80
Beach: 80
Locomotor@WHEELED:
Name: wheeled
Crushes: mine, crate
TerrainSpeeds:
Clear: 80
Rough: 40
Road: 100
Bridge: 100
Ore: 70
Gems: 70
Beach: 40
Locomotor@HEAVYWHEELED:
Name: heavywheeled
Crushes: wall, mine, crate, infantry
TerrainSpeeds:
Clear: 80
Rough: 40
Road: 100
Bridge: 100
Ore: 70
Gems: 70
Beach: 40
Locomotor@LIGHTTRACKED:
Name: lighttracked
Crushes: wall, mine, crate
TerrainSpeeds:
Clear: 80
Rough: 70
Road: 100
Bridge: 100
Ore: 70
Gems: 70
Beach: 70
Locomotor@TRACKED:
Name: tracked
Crushes: wall, infantry, mine, crate
TerrainSpeeds:
Clear: 80
Rough: 70
Road: 100
Bridge: 100
Ore: 70
Gems: 70
Beach: 70
Locomotor@HEAVYTRACKED:
Name: heavytracked
Crushes: wall, infantry, mine, crate, heavywall
TerrainSpeeds:
Clear: 80
Rough: 70
Road: 100
Bridge: 100
Ore: 70
Gems: 70
Beach: 70
Locomotor@NAVAL:
Name: naval
Crushes: crate
TerrainSpeeds:
Water: 100
Locomotor@LANDINGCRAFT:
Name: lcraft
Crushes: crate
TerrainSpeeds:
Water: 100
Beach: 70
Locomotor@IMMOBILE:
Name: immobile
TerrainSpeeds:
TerrainRenderer:
ShroudRenderer:
FogVariants: shroud
Index: 255, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 20, 40, 56, 65, 97, 130, 148, 194, 24, 33, 66, 132, 28, 41, 67, 134, 1, 2, 4, 8, 3, 6, 12, 9, 7, 14, 13, 11, 5, 10, 15, 255
UseExtendedIndex: true
Faction@0:
Name: Allies
InternalName: allies
Side: Allies
Selectable: False
Faction@1:
Name: England
InternalName: england
Side: Allies
Description: England: Counterintelligence\nSpecial Unit: British Spy\nSpecial Unit: Mobile Gap Generator
Faction@2:
Name: France
InternalName: france
Side: Allies
Description: France: Deception\nSpecial Ability: Can build fake structures\nSpecial Unit: Phase Transport
Faction@3:
Name: Germany
InternalName: germany
Side: Allies
Description: Germany: Technology\nSpecial Ability: Advanced Chronoshift\nSpecial Unit: Chrono Tank
Faction@4:
Name: Soviet
InternalName: soviet
Side: Soviet
Selectable: False
Faction@5:
Name: Russia
InternalName: russia
Side: Soviet
Description: Russia: Tesla Weapons\nSpecial Unit: Tesla Tank\nSpecial Unit: Shock Trooper
Faction@6:
Name: Ukraine
InternalName: ukraine
Side: Soviet
Description: Ukraine: Demolitions\nSpecial Ability: Parabombs\nSpecial Unit: Demolition Truck
Faction@random:
Name: Any
InternalName: Random
RandomFactionMembers: RandomAllies, RandomSoviet
Side: Random
Description: Random Country\nA random country will be chosen when the game starts.
Faction@randomallies:
Name: Allies
InternalName: RandomAllies
RandomFactionMembers: england, france, germany
Side: Random
Description: Random Allied Country\nA random Allied country will be chosen when the game starts.
Faction@randomsoviet:
Name: Soviet
InternalName: RandomSoviet
RandomFactionMembers: russia, ukraine
Side: Random
Description: Random Soviet Country\nA random Soviet country will be chosen when the game starts.
ResourceType@ore:
Type: Ore
Name: Valuable Minerals
PipColor: Yellow
ResourceType: 1
TerrainType: Ore
Palette: player
Sequences: gold01,gold02,gold03,gold04
MaxDensity: 12
ValuePerUnit: 25
AllowedTerrainTypes: Clear,Road
AllowUnderActors: true
ResourceType@gem:
Type: Gems
Name: Valuable Minerals
PipColor: Red
ResourceType: 2
TerrainType: Gems
Palette: player
Sequences: gem01,gem02,gem03,gem04
MaxDensity: 3
ValuePerUnit: 50
AllowedTerrainTypes: Clear,Road
AllowUnderActors: true
World:
Inherits: ^BaseWorld
ChatCommands:
DevCommands:
DebugVisualizationCommands:
PlayerCommands:
HelpCommand:
ScreenShaker:
BuildingInfluence:
ProductionQueueFromSelection:
ProductionPaletteWidget: PRODUCTION_PALETTE
LegacyBridgeLayer:
Bridges: bridge1, bridge2, bridge3, bridge4, br1, br2, br3, sbridge1, sbridge2, sbridge3, sbridge4
CustomTerrainDebugOverlay:
CrateSpawner:
DeliveryAircraft: badr
QuantizedFacings: 16
Minimum: 1
Maximum: 3
SpawnInterval: 3000
WaterChance: 20
InitialSpawnDelay: 1500
CheckboxDisplayOrder: 1
DomainIndex:
SmudgeLayer@SCORCH:
Type: Scorch
Sequence: scorches
SmokePercentage: 50
SmudgeLayer@CRATER:
Type: Crater
Sequence: craters
ResourceLayer:
ResourceClaimLayer:
WarheadDebugOverlay:
SpawnMapActors:
MapBuildRadius:
AllyBuildRadiusCheckboxDisplayOrder: 4
BuildRadiusCheckboxDisplayOrder: 5
MapOptions:
ShortGameCheckboxDisplayOrder: 2
TechLevelDropdownDisplayOrder: 2
GameSpeedDropdownDisplayOrder: 3
CreateMPPlayers:
MPStartUnits@mcvonly:
Class: none
ClassName: MCV Only
Factions: allies, england, france, germany, soviet, russia, ukraine
BaseActor: mcv
MPStartUnits@lightallies:
Class: light
ClassName: Light Support
Factions: allies, england, france, germany
BaseActor: mcv
SupportActors: e1,e1,e1,e3,e3,jeep,1tnk
InnerSupportRadius: 3
OuterSupportRadius: 5
MPStartUnits@lightsoviet:
Class: light
ClassName: Light Support
Factions: soviet, russia, ukraine
BaseActor: mcv
SupportActors: e1,e1,e1,e3,e3,apc,ftrk
InnerSupportRadius: 3
OuterSupportRadius: 5
MPStartUnits@heavyallies:
Class: heavy
ClassName: Heavy Support
Factions: allies, england, france, germany
BaseActor: mcv
SupportActors: e1,e1,e1,e3,e3,jeep,1tnk,2tnk,2tnk,2tnk
InnerSupportRadius: 3
OuterSupportRadius: 5
MPStartUnits@heavysoviet:
Class: heavy
ClassName: Heavy Support
Factions: soviet, russia, ukraine
BaseActor: mcv
SupportActors: e1,e1,e1,e3,e3,apc,ftrk,3tnk,3tnk
InnerSupportRadius: 3
OuterSupportRadius: 5
MPStartLocations:
SeparateTeamSpawnsCheckboxDisplayOrder: 6
SpawnMPUnits:
DropdownDisplayOrder: 1
PathFinder:
ValidateOrder:
DebugPauseState:
RadarPings:
StartGameNotification:
ObjectivesPanel:
PanelName: SKIRMISH_STATS
LoadWidgetAtGameStart:
ScriptTriggers:
EditorWorld:
Inherits: ^BaseWorld
EditorActorLayer:
EditorResourceLayer:
EditorSelectionLayer:
LoadWidgetAtGameStart: