/
structures.yaml
2079 lines (2042 loc) · 48.3 KB
/
structures.yaml
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MSLO:
Inherits: ^ScienceBuilding
Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
Inherits@shape: ^2x1Shape
Selectable:
Bounds: 48,24
Valued:
Cost: 2500
Tooltip:
Name: Missile Silo
Buildable:
Queue: Defense
BuildPaletteOrder: 140
Prerequisites: techcenter, ~techlevel.unrestricted
BuildLimit: 1
Description: Provides an atomic bomb.\nRequires power to operate.\nMaximum 1 can be built.\n Special Ability: Atom Bomb
Building:
Footprint: xx
Dimensions: 2,1
Health:
HP: 100000
Armor:
Type: Wood
RevealsShroud:
Range: 6c0
RequiresCondition: !disabled
RevealGeneratedShroud: False
RevealsShroud@Offline:
Range: 5c0
RequiresCondition: disabled
RevealsShroud@GAPGEN:
Range: 5c0
RequiresCondition: !disabled
NukePower:
PauseOnCondition: disabled
Cursor: nuke
Icon: abomb
ChargeInterval: 13500
Description: Atom Bomb
LongDesc: Launches a devastating atomic bomb\nat a target location.
BeginChargeSpeechNotification: AbombPrepping
EndChargeSpeechNotification: AbombReady
SelectTargetSpeechNotification: SelectTarget
InsufficientPowerSpeechNotification: InsufficientPower
IncomingSpeechNotification: AbombLaunchDetected
MissileWeapon: atomic
MissileDelay: 5
SpawnOffset: 1c0,427,0
DisplayTimerStances: Ally, Neutral, Enemy
DisplayBeacon: True
DisplayRadarPing: True
BeaconPoster: atomicon
FlashType: Nuke
CameraRange: 10c0
ArrowSequence: arrow
ClockSequence: clock
CircleSequence: circles
SupportPowerChargeBar:
Power:
Amount: -150
MustBeDestroyed:
RequiredForShortGame: false
WithNukeLaunchAnimation:
RequiresCondition: !build-incomplete
GAP:
Inherits: ^ScienceBuilding
Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
Valued:
Cost: 800
Tooltip:
Name: Gap Generator
Buildable:
Queue: Defense
BuildPaletteOrder: 110
Prerequisites: atek, ~structures.allies, ~techlevel.high
Description: Obscures the enemy's view with shroud.\nRequires power to operate.
Selectable:
Bounds: 24,24
DecorationBounds: 24,48,0,-12
SelectionDecorations:
WithSpriteBody:
PauseOnCondition: disabled
Health:
HP: 50000
Armor:
Type: Heavy
RevealsShroud:
Range: 6c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 5c0
WithBuildingBib:
HasMinibib: Yes
CreatesShroud:
Range: 6c0
RequiresCondition: !disabled
RenderShroudCircle:
Power:
Amount: -60
MustBeDestroyed:
RequiredForShortGame: false
-AcceptsDeliveredCash:
Explodes:
Weapon: SmallBuildingExplode
EmptyWeapon: SmallBuildingExplode
HitShape:
Type: Rectangle
TopLeft: -512, -512
BottomRight: 512, 512
SPEN:
Inherits: ^Building
Selectable:
Bounds: 72,48
InfiltrateForSupportPower:
Proxy: powerproxy.sonarpulse
Types: SpyInfiltrate
Valued:
Cost: 800
Tooltip:
Name: Sub Pen
Buildable:
Queue: Building
BuildPaletteOrder: 50
Prerequisites: anypower, ~structures.soviet, ~techlevel.low
Description: Produces and repairs\nsubmarines and transports.
Targetable:
TargetTypes: Ground, Water, Structure, WaterStructure, C4, DetonateAttack, SpyInfiltrate
Building:
Footprint: XXX xxx XXX
Dimensions: 3,3
TerrainTypes: Water
RequiresBuildableArea:
AreaTypes: building
Adjacent: 8
-GivesBuildableArea:
Health:
HP: 100000
Armor:
Type: Wood
RevealsShroud:
Range: 5c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 4c0
Exit@1:
RequiresCondition: !being-captured
SpawnOffset: 0,-213,0
Facing: 96
ExitCell: -1,2
ProductionTypes: Submarine
Exit@2:
RequiresCondition: !being-captured
SpawnOffset: 0,-213,0
Facing: 160
ExitCell: 3,2
ProductionTypes: Submarine
Exit@3:
RequiresCondition: !being-captured
SpawnOffset: 0,0,0
Facing: 32
ExitCell: 0,0
ProductionTypes: Submarine
Exit@4:
RequiresCondition: !being-captured
SpawnOffset: 0,0,0
Facing: 224
ExitCell: 2,0
ProductionTypes: Submarine
Exit@b1:
RequiresCondition: !being-captured
SpawnOffset: -1024,1024,0
Facing: 160
ExitCell: 0,2
ProductionTypes: Ship
Exit@b2:
RequiresCondition: !being-captured
SpawnOffset: 1024,1024,0
Facing: 224
ExitCell: 2,2
ProductionTypes: Ship
Exit@b3:
RequiresCondition: !being-captured
SpawnOffset: -1024,-1024,0
Facing: 96
ExitCell: 0,0
ProductionTypes: Ship
Exit@b4:
RequiresCondition: !being-captured
SpawnOffset: 1024,-1024,0
Facing: 32
ExitCell: 2,0
ProductionTypes: Ship
Production:
Produces: Ship, Submarine
PrimaryBuilding:
PrimaryCondition: primary
SelectionNotification: PrimaryBuildingSelected
-SpawnActorsOnSell:
RepairsUnits:
HpPerStep: 1000
StartRepairingNotification: Repairing
FinishRepairingNotification: UnitRepaired
PlayerExperience: 15
RallyPoint:
ProductionBar:
ProductionType: Ship
Power:
Amount: -30
DetectCloaked:
CloakTypes: Underwater
Range: 10c0
RenderDetectionCircle:
ProvidesPrerequisite@soviet:
Factions: soviet, russia, ukraine
Prerequisite: ships.soviet
ProvidesPrerequisite@sovietvanilla:
Factions: soviet
Prerequisite: ships.sovietvanilla
ProvidesPrerequisite@russia:
Factions: russia
Prerequisite: ships.russia
ProvidesPrerequisite@ukraine:
Factions: ukraine
Prerequisite: ships.ukraine
ProvidesPrerequisite@sovietstructure:
RequiresPrerequisites: structures.soviet
Prerequisite: ships.soviet
ProvidesPrerequisite@sovietvanillastructure:
RequiresPrerequisites: structures.sovietvanilla
Prerequisite: ships.sovietvanilla
ProvidesPrerequisite@russianstructure:
RequiresPrerequisites: structures.russia
Prerequisite: ships.russia
ProvidesPrerequisite@ukrainianstructure:
RequiresPrerequisites: structures.ukraine
Prerequisite: ships.ukraine
ProvidesPrerequisite@buildingname:
MapEditorData:
ExcludeTilesets: INTERIOR
WithDecoration@primary:
RequiresSelection: true
Image: pips
Sequence: tag-primary
ReferencePoint: Top
ZOffset: 256
RequiresCondition: primary
HitShape:
Type: Rectangle
TopLeft: -1536, -598
BottomRight: 1536, 598
HitShape@TOPANDBOTTOM:
TargetableOffsets: 811,0,0, -811,0,0
Type: Rectangle
TopLeft: -555, -1110
BottomRight: 555, 1110
SYRD:
Inherits: ^Building
Selectable:
Bounds: 72,48
InfiltrateForSupportPower:
Proxy: powerproxy.sonarpulse
Types: SpyInfiltrate
Buildable:
Queue: Building
BuildPaletteOrder: 40
Prerequisites: anypower, ~structures.allies, ~techlevel.low
Description: Produces and repairs\nships and transports.
Valued:
Cost: 1000
Tooltip:
Name: Naval Yard
Targetable:
TargetTypes: Ground, Water, Structure, WaterStructure, C4, DetonateAttack, SpyInfiltrate
Building:
Footprint: XXX xxx XXX
Dimensions: 3,3
TerrainTypes: Water
RequiresBuildableArea:
Adjacent: 8
-GivesBuildableArea:
Health:
HP: 100000
Armor:
Type: Wood
RevealsShroud:
Range: 5c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 4c0
Exit@1:
RequiresCondition: !being-captured
SpawnOffset: -1024,1024,0
Facing: 160
ExitCell: 0,2
ProductionTypes: Ship, Boat
Exit@2:
RequiresCondition: !being-captured
SpawnOffset: 1024,1024,0
Facing: 224
ExitCell: 2,2
ProductionTypes: Ship, Boat
Exit@3:
RequiresCondition: !being-captured
SpawnOffset: -1024,-1024,0
Facing: 96
ExitCell: 0,0
ProductionTypes: Ship, Boat
Exit@4:
RequiresCondition: !being-captured
SpawnOffset: 1024,-1024,0
Facing: 32
ExitCell: 2,0
ProductionTypes: Ship, Boat
Production:
Produces: Ship, Boat
PrimaryBuilding:
PrimaryCondition: primary
SelectionNotification: PrimaryBuildingSelected
-SpawnActorsOnSell:
RepairsUnits:
HpPerStep: 1000
StartRepairingNotification: Repairing
FinishRepairingNotification: UnitRepaired
PlayerExperience: 15
RallyPoint:
ProductionBar:
ProductionType: Ship
Power:
Amount: -30
DetectCloaked:
CloakTypes: Underwater
Range: 10c0
RenderDetectionCircle:
ProvidesPrerequisite@allies:
Factions: allies, england, france, germany
Prerequisite: ships.allies
ProvidesPrerequisite@alliesvanilla:
Factions: allies
Prerequisite: ships.alliesvanilla
ProvidesPrerequisite@england:
Factions: england
Prerequisite: ships.england
ProvidesPrerequisite@france:
Factions: france
Prerequisite: ships.france
ProvidesPrerequisite@germany:
Factions: germany
Prerequisite: ships.germany
ProvidesPrerequisite@alliedstructure:
RequiresPrerequisites: structures.allies
Prerequisite: ships.allies
ProvidesPrerequisite@alliedvanillastructure:
RequiresPrerequisites: structures.alliesvanilla
Prerequisite: ships.alliesvanilla
ProvidesPrerequisite@englishstructure:
RequiresPrerequisites: structures.england
Prerequisite: ships.england
ProvidesPrerequisite@frenchstructure:
RequiresPrerequisites: structures.france
Prerequisite: ships.france
ProvidesPrerequisite@germanstructure:
RequiresPrerequisites: structures.germany
Prerequisite: ships.germany
ProvidesPrerequisite@buildingname:
MapEditorData:
ExcludeTilesets: INTERIOR
WithDecoration@primary:
RequiresSelection: true
Image: pips
Sequence: tag-primary
ReferencePoint: Top
ZOffset: 256
RequiresCondition: primary
HitShape:
TargetableOffsets: 768,0,0, 768,-1024,0, 768,1024,0
Type: Rectangle
TopLeft: -1536, -1152
BottomRight: 1536, 598
HitShape@BOTTOM:
TargetableOffsets: -768,0,0
Type: Rectangle
TopLeft: -512, 598
BottomRight: 512, 1110
IRON:
Inherits: ^ScienceBuilding
Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
Inherits@shape: ^2x1Shape
Buildable:
Queue: Defense
BuildPaletteOrder: 130
Prerequisites: stek, ~structures.soviet, ~techlevel.unrestricted
BuildLimit: 1
Description: Makes a group of units invulnerable\nfor a short time.\nRequires power to operate.\nMaximum 1 can be built.\n Special Ability: Invulnerability
Valued:
Cost: 1500
Tooltip:
Name: Iron Curtain
Building:
Footprint: xx
Dimensions: 2,1
Selectable:
Bounds: 48,28,0,2
DecorationBounds: 50,50,0,-12
SelectionDecorations:
Health:
HP: 100000
Armor:
Type: Wood
RevealsShroud:
Range: 6c0
RequiresCondition: !disabled
RevealGeneratedShroud: False
RevealsShroud@Offline:
Range: 5c0
RequiresCondition: disabled
RevealsShroud@GAPGEN:
Range: 5c0
RequiresCondition: !disabled
WithBuildingBib:
HasMinibib: Yes
GrantPrerequisiteChargeDrainPower@IRONCURTAIN:
PauseOnCondition: disabled
Prerequisite: global-invulnerability
Icon: invuln
ChargeInterval: 3000
Description: Invulnerability
LongDesc: Makes a group of units invulnerable
InsufficientPowerSpeechNotification: InsufficientPower
BeginChargeSpeechNotification: IronCurtainCharging
EndChargeSpeechNotification: IronCurtainReady
LaunchSpeechNotification: IronCurtainActivated
SupportPowerChargeBar:
Power:
Amount: -200
MustBeDestroyed:
RequiredForShortGame: false
PDOX:
Inherits: ^ScienceBuilding
Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 48,48
Buildable:
Queue: Defense
BuildPaletteOrder: 120
Prerequisites: atek, ~structures.allies, ~techlevel.unrestricted
BuildLimit: 1
Description: Teleports a group of units across the\nmap for a short time.\nRequires power to operate.\nMaximum 1 can be built.\n Special Ability: Chronoshift
Valued:
Cost: 1500
Tooltip:
Name: Chronosphere
Building:
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 100000
Armor:
Type: Wood
RevealsShroud:
Range: 6c0
RequiresCondition: !disabled
RevealGeneratedShroud: False
RevealsShroud@Offline:
Range: 5c0
RequiresCondition: disabled
RevealsShroud@GAPGEN:
Range: 5c0
RequiresCondition: !disabled
WithBuildingBib:
HasMinibib: Yes
ProvidesPrerequisite@germany:
Factions: germany
Prerequisite: pdox.germany
ProvidesPrerequisite@germanstructure:
RequiresPrerequisites: structures.germany
Prerequisite: pdox.germany
ChronoshiftPower@chronoshift:
OrderName: Chronoshift
PauseOnCondition: disabled
Prerequisites: !pdox.germany
Icon: chrono
ChargeInterval: 3000
Description: Chronoshift
LongDesc: Teleports a group of units across\nthe map for 20 seconds.
SelectTargetSpeechNotification: SelectTarget
InsufficientPowerSpeechNotification: InsufficientPower
BeginChargeSpeechNotification: ChronosphereCharging
EndChargeSpeechNotification: ChronosphereReady
Duration: 400
KillCargo: yes
DisplayRadarPing: True
ChronoshiftPower@advancedchronoshift:
OrderName: AdvancedChronoshift
PauseOnCondition: disabled
Prerequisites: pdox.germany
Icon: chrono
ChargeInterval: 3000
Description: Advanced Chronoshift
LongDesc: Teleports a large group of units across\nthe map for 20 seconds.
SelectTargetSpeechNotification: SelectTarget
InsufficientPowerSpeechNotification: InsufficientPower
BeginChargeSpeechNotification: ChronosphereCharging
EndChargeSpeechNotification: ChronosphereReady
Duration: 400
KillCargo: yes
DisplayRadarPing: True
Range: 2
SupportPowerChargeBar:
Power:
Amount: -200
MustBeDestroyed:
RequiredForShortGame: false
ProvidesPrerequisite@buildingname:
TSLA:
Inherits: ^Defense
Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
Inherits@AUTOTARGET: ^AutoTargetGround
Buildable:
Queue: Defense
BuildPaletteOrder: 80
Prerequisites: weap, ~structures.soviet, ~techlevel.medium
Description: Advanced base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Vehicles, Infantry\n Weak vs Aircraft
Valued:
Cost: 1200
Tooltip:
Name: Tesla Coil
Selectable:
Bounds: 24,24
DecorationBounds: 24,40,0,-8
SelectionDecorations:
Health:
HP: 40000
Armor:
Type: Heavy
RevealsShroud:
Range: 8c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 6c0
WithBuildingBib:
HasMinibib: Yes
WithTeslaChargeAnimation:
Armament:
Weapon: TeslaZap
LocalOffset: 0,0,896
AttackTesla:
RequiresCondition: !build-incomplete
PauseOnCondition: disabled
ChargeAudio: tslachg2.aud
MaxCharges: 3
ReloadDelay: 120
Power:
Amount: -100
DetectCloaked:
Range: 6c0
RequiresCondition: !disabled
ProvidesPrerequisite@buildingname:
AGUN:
Inherits: ^Defense
Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
Inherits@AUTOTARGET: ^AutoTargetAir
Buildable:
Queue: Defense
BuildPaletteOrder: 90
Prerequisites: dome, ~structures.allies, ~techlevel.medium
Description: Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units
Valued:
Cost: 800
Tooltip:
Name: AA Gun
Selectable:
Bounds: 24,24
DecorationBounds: 24,32,0,-4
SelectionDecorations:
Health:
HP: 40000
Armor:
Type: Heavy
RevealsShroud:
Range: 6c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 5c0
WithBuildingBib:
HasMinibib: Yes
Turreted:
TurnSpeed: 15
InitialFacing: 224
-WithSpriteBody:
WithEmbeddedTurretSpriteBody:
Armament:
Weapon: ZSU-23
LocalOffset: 520,100,450, 520,-150,450
MuzzleSequence: muzzle
AttackTurreted:
RequiresCondition: !build-incomplete
PauseOnCondition: disabled
WithMuzzleOverlay:
RenderRangeCircle:
RangeCircleType: aa
Power:
Amount: -50
BodyOrientation:
UseClassicFacingFudge: True
DOME:
Inherits: ^Building
Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 48,48
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, 630,-384,0, 630,384,0, -700,-512,0, -700,512,0
Buildable:
Queue: Building
BuildPaletteOrder: 90
Prerequisites: proc, ~techlevel.medium
Description: Provides an overview\nof the battlefield.\nCan detect cloaked units.\nRequires power to operate.
Valued:
Cost: 1800
Tooltip:
Name: Radar Dome
Building:
Footprint: xx xx ==
Dimensions: 2,3
LocalCenterOffset: 0,-512,0
Targetable:
TargetTypes: Ground, Structure, C4, DetonateAttack, SpyInfiltrate
Health:
HP: 100000
Armor:
Type: Wood
RevealsShroud:
Range: 10c0
RequiresCondition: !disabled
RevealGeneratedShroud: False
RevealsShroud@Offline:
Range: 5c0
RequiresCondition: disabled
RevealsShroud@GAPGEN:
Range: 6c0
RequiresCondition: !disabled
WithBuildingBib:
ProvidesRadar:
RequiresCondition: !jammed && !disabled
InfiltrateForExploration:
Types: SpyInfiltrate
DetectCloaked:
Range: 10c0
RequiresCondition: !disabled
RenderDetectionCircle:
Power:
Amount: -40
ProvidesPrerequisite@buildingname:
ExternalCondition@JAMMED:
Condition: jammed
PBOX:
Inherits: ^Defense
Inherits@AUTOTARGET: ^AutoTargetAll
Tooltip:
Name: Pillbox
Building:
Buildable:
Queue: Defense
BuildPaletteOrder: 40
Prerequisites: tent, ~structures.allies, ~techlevel.low
Description: Static defense with a fireport for\na garrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
Valued:
Cost: 600
CustomSellValue:
Value: 400
Health:
HP: 40000
Armor:
Type: Heavy
RevealsShroud:
Range: 6c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 5c0
WithBuildingBib:
HasMinibib: Yes
Turreted:
TurnSpeed: 255
-QuantizeFacingsFromSequence:
BodyOrientation:
QuantizedFacings: 8
Cargo:
Types: Infantry
MaxWeight: 1
PipCount: 1
InitialUnits: e1
-SpawnActorsOnSell:
AttackGarrisoned:
RequiresCondition: !build-incomplete
Armaments: garrisoned
PortOffsets: 384,0,128, 224,-341,128, -224,-341,128, -384,0,128, -224,341,128, 224,341,128
PortYaws: 0, 176, 341, 512, 682, 853
PortCones: 88, 88, 88, 88, 88, 88
RenderRangeCircle:
FallbackRange: 6c0
Power:
Amount: -20
DetectCloaked:
Range: 6c0
HBOX:
Inherits: ^Defense
Inherits@AUTOTARGET: ^AutoTargetAll
Tooltip:
Name: Camo Pillbox
Building:
Buildable:
Queue: Defense
BuildPaletteOrder: 50
Prerequisites: tent, ~structures.allies, ~techlevel.medium
Description: Camouflaged static defense with a fireport\nfor a garrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
Valued:
Cost: 750
CustomSellValue:
Value: 550
Health:
HP: 40000
Armor:
Type: Heavy
RevealsShroud:
Range: 6c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 5c0
Cloak:
InitialDelay: 125
CloakDelay: 60
IsPlayerPalette: true
PauseOnCondition: cloak-force-disabled
GrantConditionOnDamageState@UNCLOAK:
Condition: cloak-force-disabled
ValidDamageStates: Critical
Turreted:
TurnSpeed: 255
-QuantizeFacingsFromSequence:
BodyOrientation:
QuantizedFacings: 8
Cargo:
Types: Infantry
MaxWeight: 1
PipCount: 1
InitialUnits: e1
-SpawnActorsOnSell:
DetectCloaked:
Range: 6c0
RenderRangeCircle:
FallbackRange: 6c0
AttackGarrisoned:
RequiresCondition: !build-incomplete
Armaments: garrisoned
PortOffsets: 384,0,128, 224,-341,128, -224,-341,128, -384,0,128, -224,341,128, 224,341,128
PortYaws: 0, 176, 341, 512, 682, 853
PortCones: 88, 88, 88, 88, 88, 88
Power:
Amount: -20
-MustBeDestroyed:
GUN:
Inherits: ^Defense
Inherits@AUTOTARGET: ^AutoTargetGround
Buildable:
Queue: Defense
BuildPaletteOrder: 70
Prerequisites: tent, ~structures.allies, ~techlevel.medium
Description: Anti-Armor base defense.\nCan detect cloaked units.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Valued:
Cost: 800
Tooltip:
Name: Turret
Building:
Health:
HP: 40000
Armor:
Type: Heavy
RevealsShroud:
Range: 7c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 5c0
WithBuildingBib:
HasMinibib: Yes
Turreted:
TurnSpeed: 12
InitialFacing: 56
-WithSpriteBody:
WithEmbeddedTurretSpriteBody:
Armament:
Weapon: TurretGun
LocalOffset: 512,0,112
MuzzleSequence: muzzle
AttackTurreted:
RequiresCondition: !build-incomplete
WithMuzzleOverlay:
Power:
Amount: -40
DetectCloaked:
Range: 6c0
BodyOrientation:
UseClassicFacingFudge: True
FTUR:
Inherits: ^Defense
Inherits@AUTOTARGET: ^AutoTargetGround
Buildable:
Queue: Defense
BuildPaletteOrder: 60
Prerequisites: barr, ~structures.soviet, ~techlevel.low
Description: Anti-Infantry base defense.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
Valued:
Cost: 600
Tooltip:
Name: Flame Tower
Building:
Health:
HP: 40000
Armor:
Type: Heavy
RevealsShroud:
Range: 6c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 5c0
WithBuildingBib:
HasMinibib: Yes
Turreted:
TurnSpeed: 255
Offset: 0,0,112
Armament:
Weapon: FireballLauncher
LocalOffset: 512,0,0
AttackTurreted:
RequiresCondition: !build-incomplete
-QuantizeFacingsFromSequence:
BodyOrientation:
QuantizedFacings: 8
Power:
Amount: -20
DetectCloaked:
Range: 6c0
ProvidesPrerequisite@buildingname:
Explodes:
Weapon: BuildingExplode
EmptyWeapon: BuildingExplode
SAM:
Inherits: ^Defense
Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
Inherits@AUTOTARGET: ^AutoTargetAir
Inherits@shape: ^2x1Shape
Selectable:
Bounds: 48,24
HitShape:
Type: Rectangle
TopLeft: -768,-512
BottomRight: 768,512
Buildable:
Queue: Defense
BuildPaletteOrder: 100
Prerequisites: dome, ~structures.soviet, ~techlevel.medium
Description: Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units
Valued:
Cost: 700
Tooltip:
Name: SAM Site
Building:
Footprint: xx
Dimensions: 2,1
Health:
HP: 40000
Armor:
Type: Heavy
RevealsShroud:
Range: 8c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 5c0
WithBuildingBib:
HasMinibib: Yes
Turreted:
TurnSpeed: 30
InitialFacing: 0
-WithSpriteBody:
WithEmbeddedTurretSpriteBody:
Armament:
Weapon: Nike
LocalOffset: 0,0,320
MuzzleSequence: muzzle
AttackTurreted:
RequiresCondition: !build-incomplete
PauseOnCondition: disabled
WithMuzzleOverlay:
RenderRangeCircle:
RangeCircleType: aa
Power:
Amount: -40
BodyOrientation:
UseClassicFacingFudge: True
ATEK:
Inherits: ^ScienceBuilding
Inherits@IDISABLE: ^DisableOnLowPower
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 48,48
Buildable:
Queue: Building
BuildPaletteOrder: 140
Prerequisites: weap, dome, ~structures.allies, ~techlevel.high
Description: Provides Allied advanced technologies.\n Special Ability: GPS Satellite
Valued:
Cost: 1500
Tooltip:
Name: Allied Tech Center
ProvidesPrerequisite:
Prerequisite: techcenter
Building:
Footprint: xx xx ==
Dimensions: 2,3
LocalCenterOffset: 0,-512,0
Health:
HP: 60000
Armor:
Type: Wood
RevealsShroud:
Range: 5c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 6c0
WithBuildingBib:
GpsPower:
PauseOnCondition: disabled
Icon: gps
OneShot: yes
ChargeInterval: 12000
Description: GPS Satellite
LongDesc: Reveals map terrain and provides tactical\ninformation. Requires power and active radar.
RevealDelay: 375
LaunchSpeechNotification: SatelliteLaunched
DisplayTimerStances: Ally, Neutral, Enemy
SupportPowerChargeBar:
Power:
Amount: -200
ProvidesPrerequisite@buildingname:
WEAP:
Inherits: ^Building
Inherits@shape: ^3x2Shape
Selectable:
Bounds: 72,48
Buildable:
Queue: Building
BuildPaletteOrder: 80
Prerequisites: proc, ~techlevel.low
Description: Produces vehicles.
Valued:
Cost: 2000
Tooltip:
Name: War Factory
Building:
Footprint: xxx xxx ===
Dimensions: 3,3
LocalCenterOffset: 0,-512,0
Health:
HP: 150000
Armor:
Type: Wood
RevealsShroud:
Range: 5c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 4c0
WithBuildingBib:
WithProductionDoorOverlay:
RequiresCondition: !build-incomplete
Sequence: build-top
RallyPoint:
Exit@1:
RequiresCondition: !being-captured
SpawnOffset: 213,-128,0
ExitCell: 1,2
Production:
Produces: Vehicle
ProvidesPrerequisite@allies:
Factions: allies, england, france, germany