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this would helpful to determine how difficult and if it is "easy" to reproduce the crashes and perhaps bugs :(
for example when we have a crash after a few Minutes / seconds: then it would be easy to reproduce... because it could be a crash what is happen very often or when a Crash is always after minutes or hours then it could be a crash which occurs not so often.
A lot of Games prints Uptime in Minutes also Windows in its Crashdumps
The text was updated successfully, but these errors were encountered:
this would helpful to determine how difficult and if it is "easy" to reproduce the crashes and perhaps bugs :(
for example when we have a crash after a few Minutes / seconds: then it would be easy to reproduce... because it could be a crash what is happen very often or when a Crash is always after minutes or hours then it could be a crash which occurs not so often.
A lot of Games prints Uptime in Minutes also Windows in its Crashdumps
The text was updated successfully, but these errors were encountered: