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Change fix for issue #10113, instead stop engineers from attack moving #11767
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Engineers could also try to capture everything they encounter on their way when you give them an attack-move order. |
Same for harvesters, MCVs, etc ... sometimes, when these are in danger (enemy army incoming), you just need to select all the units (non-combat included) and run away. Could the solution be to use a modifier (Alt or Ctrl) ? (Maybe this needs a new ticket ? ) |
Also this is a big issue when having dogs or civilians in an inf group: certain tragets cant be attacked and the otehr soldiers in the group then do nothing if ordered - which is very, very agitating in an important attack. A dirty fix would be to give those units a secondary attack that can target air,buildings and so on, which has a certain range and no damage. For the engi this would target infantry, tanks and air. |
We have those priorities for a while now, and even modifiers to select different types, so closing as resolved. |
I believe that #10113 is the incorrect fix. It's confusing and counter-intuitive and drawing a box around troops only selects some. Numerous selection attempts are needed to move mixed troops into a transport. The proper solution (and I think the original RA did this) is to not have the engineers move when given an attack order. You have a group huddled together and you give an attack order. Those that can attack go running after the target. Those that can't, remain idle.
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