Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Mission dependencies #14238

Open
WsevoL0D opened this issue Oct 21, 2017 · 2 comments
Open

Mission dependencies #14238

WsevoL0D opened this issue Oct 21, 2017 · 2 comments

Comments

@WsevoL0D
Copy link

Add CompleteToUnlock(for instance) property for campaign (or even standalone) missions, with collection of strings - names of missions player must accomplish before mission that hosts the property become available, e.g.

Allied Campaign:
	mission 1:
		./mods/ra/maps/allies-01
	mission 2:
		./mods/ra/maps/allies-02
		CompleteToUnlock: mission 1

Mission 2 stays locked until mission 1 completed and so on.

This intended to enhance nostalgic experience. Also this could be handy for modders, who creating their own campaigns.

@abcdefg30
Copy link
Member

Also see #4492.

@WsevoL0D
Copy link
Author

Yes. I think this both features will work nice in conjunction.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants