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Add CompleteToUnlock(for instance) property for campaign (or even standalone) missions, with collection of strings - names of missions player must accomplish before mission that hosts the property become available, e.g.
Add CompleteToUnlock(for instance) property for campaign (or even standalone) missions, with collection of strings - names of missions player must accomplish before mission that hosts the property become available, e.g.
Mission 2 stays locked until mission 1 completed and so on.
This intended to enhance nostalgic experience. Also this could be handy for modders, who creating their own campaigns.
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