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Red Alert: Chronosphere-teleport to a mine doesn't damage units #14262
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This seems like a slight oversight that is pretty simple to fix. |
#14327 was closed. Does somebody else want to take this over, or are we going to drop this from the milestone? |
I'm willing to take it up. |
While I have personal reasons to not want that fixed in the near future, I can't say "no" to a new contributor that is willing to fix things. |
👍 |
@ResourceHog do you still want to work on this? |
Hello, I'll take a look at this if no one volunteers. |
Sure, feel free to continue from where #14327 stopped (or your own idea). |
#14327 was not the correct fix. It seems that the following is happening for both teleported units and paratroopers:
An easy testcase is adding |
Hello,
if you use the chronosphere to teleport an unit (I tested this with a MCV) on top of a mine, the mine will explode, but the unit won't receive damage.
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