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Currently the clamping only happens on the result hitpoints instead of the damage amount, while clamping the latter would allow to use the interface for lifesteal (thirdparty) logics.
The text was updated successfully, but these errors were encountered:
GraionDilach
changed the title
INotifyDamage:damaged should pass the actual damage delivered instead of the potential damage.
INotifyDamage.Damaged should pass the actual damage delivered instead of the potential damage.
Nov 7, 2017
Currently the clamping only happens on the result hitpoints instead of the damage amount, while clamping the latter would allow to use the interface for lifesteal (thirdparty) logics.
The text was updated successfully, but these errors were encountered: