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Playtest 20180102 - Actions/min doesn't count move (and other) commands #14671

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Arular101 opened this issue Jan 5, 2018 · 3 comments
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@Arular101
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Arular101 commented Jan 5, 2018

Tested by ordering the MCV around. Watching the replay afterwards the actions/min stayed at 0.
Attack command is also not counted. However, clicking on structures/units to build in the build-tab is counted.

Thanks FiveAces for noticing it.

@pchote pchote added this to the Next release milestone Jan 6, 2018
@abcdefg30 abcdefg30 added the Bug label Jan 8, 2018
@jongleur1983
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PlayerStatistics.ResolveOrder() is never called, thus not counting orders.
The PlayerStatistics trait is indeed created and it's ITick.Tick() is called in the game loop.
This updates the statistics (Actions/min and so on), but based on the wrong numbers (number of orders stays 0 due to the missing ResolveOrder)

I have no idea what's the root cause of that, so I can't solve the issue, but perhaps this helps someone else.

@pchote
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pchote commented Jan 24, 2018

The APM calculation has always been bogus in OpenRA. If nobody can volunteer a fix then IMO this should be removed from the observer interface instead of delaying the release further.

@pchote
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pchote commented Jan 25, 2018

This was introduced by #13876. The APM code relied on that CreateGroup order to know when the player issued a command.

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