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Tested by ordering the MCV around. Watching the replay afterwards the actions/min stayed at 0.
Attack command is also not counted. However, clicking on structures/units to build in the build-tab is counted.
Thanks FiveAces for noticing it.
The text was updated successfully, but these errors were encountered:
PlayerStatistics.ResolveOrder() is never called, thus not counting orders.
The PlayerStatistics trait is indeed created and it's ITick.Tick() is called in the game loop.
This updates the statistics (Actions/min and so on), but based on the wrong numbers (number of orders stays 0 due to the missing ResolveOrder)
I have no idea what's the root cause of that, so I can't solve the issue, but perhaps this helps someone else.
The APM calculation has always been bogus in OpenRA. If nobody can volunteer a fix then IMO this should be removed from the observer interface instead of delaying the release further.
Tested by ordering the MCV around. Watching the replay afterwards the actions/min stayed at 0.
Attack command is also not counted. However, clicking on structures/units to build in the build-tab is counted.
Thanks FiveAces for noticing it.
The text was updated successfully, but these errors were encountered: