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This has been an issue for a while now. When ordering units to move, or attack move, over a significant distance, at some point, the units will just stop. Then you have to re-order them to do what you wanted, only to have them randomly stop again. Even for short distances this can happen.
Couple that with the unit pathing issues, if your attention is called to another event on the map, when you look back to your units.......they're already dead. A force, which should have won the engagement, is dead.
RIP, you'll always be remembered brave soldiers! <3
The text was updated successfully, but these errors were encountered:
From what I know, this bug has been present for years, and its a duplicate of #14822 and maybe others.
My guess is that OpenRA will cancel all queued orders of any actors that are blocked, and on this case, i define blocked when an actor is unable to move to a cell that the pathfinder planned to move it, should happen often when moving blobs.
As proof i made this gif the soldiers move around a hostile conyard with attack anything stance, and I do not issue any stop orders.
This has been an issue for a while now. When ordering units to move, or attack move, over a significant distance, at some point, the units will just stop. Then you have to re-order them to do what you wanted, only to have them randomly stop again. Even for short distances this can happen.
Couple that with the unit pathing issues, if your attention is called to another event on the map, when you look back to your units.......they're already dead. A force, which should have won the engagement, is dead.
RIP, you'll always be remembered brave soldiers! <3
The text was updated successfully, but these errors were encountered: