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Units have a waypoints support for queuing moves, but structure do not. This would be particularly useful in the early game for let's say, make the engie take a non-usual path, make grens surround the map, or in the late game for air units to avoid anti-air areas.
Note: this may require/involve/relate to the support for shift a-move for units (see #13390)
The text was updated successfully, but these errors were encountered:
Units have a waypoints support for queuing moves, but structure do not. This would be particularly useful in the early game for let's say, make the engie take a non-usual path, make grens surround the map, or in the late game for air units to avoid anti-air areas.
Note: this may require/involve/relate to the support for shift a-move for units (see #13390)
The text was updated successfully, but these errors were encountered: