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LineBuild trait only accounts for building placement and not for transformable actors. #16115

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ABrandau opened this issue Jan 26, 2019 · 6 comments
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@ABrandau
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mcv laser fence

@ghost
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ghost commented Jan 26, 2019

I can not reproduce this on bleed with the default MCV.

@GraionDilach
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The whole linebuilding codebase is only triggered within PlaceBuilding, so not sure what you're even trying to reproduce. Notice that this example have LineBuild->SegmentsRequireNode enabled.

@ABrandau
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ABrandau commented Jan 26, 2019

add this on the Conyard.

		Types: laserfencenode
	LineBuild:
		Range: 10
		NodeTypes: laserfencenode
		SegmentType: nafnce
		SegmentsRequireNode: true

@ghost
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ghost commented Jan 26, 2019

Oh that was not obvious to me, thought it would be reproducible without code changes. So if I may ask out of interest, is the issue here that after transforming back to the conyard the nodes are not connected again?

@GraionDilach
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You deserve a cookie - I just ran out of such.

@ghost
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ghost commented Jan 26, 2019

Alright, thanks for explaining the problem.

@tovl tovl added the Bug label Jul 10, 2020
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