Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Support Carryall pickup orders on deployed units #17211

Closed
pchote opened this issue Oct 9, 2019 · 0 comments · Fixed by #17221
Closed

Support Carryall pickup orders on deployed units #17211

pchote opened this issue Oct 9, 2019 · 0 comments · Fixed by #17221

Comments

@pchote
Copy link
Member

pchote commented Oct 9, 2019

We currently don't support targeting deployed tick tanks / juggernauts / sensor arrays / etc. It would be a nice quality of life improvement if Carryalls could be ordered to pick up these deployed units, with the unit undeploying once the carryall arrives.

This could be done by changing Carryable.LockForPickup to interact with GrantConditionOnDeploy (via IWrapMove or a new interface), and returning an enum with values for "locked", "will lock, soon", and "failed" instead of a bool so PickupUnit can wait for the animation to complete.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging a pull request may close this issue.

1 participant