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To modify the turn rate of an turret based on conditions have to create two seperate Turreted blocks, This causes an unwanted issue where facing of the turret will change to that of currently active Turret's whenever the change occurs. As there does not seem to be an way of aligning the two seperate Turret entities to use the same facing an new trait seems to be required for this.
related as im still trying to do the: "I wanted to make it so that gun turret turns slower when low on power." #17373
had to modify as such for an workaround for the graphic issue with gun turret, this time turret changes facing each time transition to and from lowpower, as there are two seperate Turreted's with conditional one active when the other isnt.
Use GrantPeriodicCondition to grant a condition for every second frame when it's on low power which pauses the single Turreted trait. Since pausing prevents turning, you end up with almost the same result, just with less smooth visuals.
To modify the turn rate of an turret based on conditions have to create two seperate Turreted blocks, This causes an unwanted issue where facing of the turret will change to that of currently active Turret's whenever the change occurs. As there does not seem to be an way of aligning the two seperate Turret entities to use the same facing an new trait seems to be required for this.
related as im still trying to do the: "I wanted to make it so that gun turret turns slower when low on power."
#17373
had to modify as such for an workaround for the graphic issue with gun turret, this time turret changes facing each time transition to and from lowpower, as there are two seperate Turreted's with conditional one active when the other isnt.
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