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Currently the Ornithopter airstrike works identically to the TD A10 strike and the RA Badger bomber strike.
D2k Ornithopters should use a different (line) formation and do 3 attack runs over the target location in a very particular way, before leaving the map in a straight line.
Examples can be seen here:
Step 2 - improve AttackBomber as discussed on Discord and create a new D2kAirstringPower/AttackOrnithopter trait to inherit from that and hardcode the required flight path.
Step 3 - Adjust the map entry and exit paths.
The text was updated successfully, but these errors were encountered:
Currently the Ornithopter airstrike works identically to the TD A10 strike and the RA Badger bomber strike.
D2k Ornithopters should use a different (line) formation and do 3 attack runs over the target location in a very particular way, before leaving the map in a straight line.
Examples can be seen here:
They all result in the same bombing pattern, rotated depending on where the Ornithopters spawn from - pattern here.
Information on my findings and discussions can be found in #17827.
The current plan, as discussed in Discord, is to have a series of PR fix this:
AirstrikePower
to allow for switching to a "line" formation for the ornithopters. [Add configurable squadrons to AirstrikePower #18007]AttackBomber
as discussed on Discord and create a new/D2kAirstringPower
AttackOrnithopter
trait to inherit from that and hardcode the required flight path.The text was updated successfully, but these errors were encountered: