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An Engineer entering a building to capture it changes its owner but does not cause the building to update its cloaked state if the new owner has a Stealth Generator nearby. Adding a new Stealth Generator or toggling one of the existing ones off and on correctly updates the cloaked state.
This was noticed in the Tiberian Sun mod.
Reproduction
• Place a powered Stealth Generator nearby a capturable building, such as a Hospital or Armory.
• Capture the building with an Engineer
The newly-captured building will not be cloaked.
• Toggle the Stealth Generator off and back on
The newly-captured building will now be cloaked.
Expected behavior
A captured building should update its cloaked state when changing owners.
Screenshots / Screen recordings / Replays
The text was updated successfully, but these errors were encountered:
Issue Summary
An Engineer entering a building to capture it changes its owner but does not cause the building to update its cloaked state if the new owner has a Stealth Generator nearby. Adding a new Stealth Generator or toggling one of the existing ones off and on correctly updates the cloaked state.
This was noticed in the Tiberian Sun mod.
Reproduction
• Place a powered Stealth Generator nearby a capturable building, such as a Hospital or Armory.
• Capture the building with an Engineer
The newly-captured building will not be cloaked.
• Toggle the Stealth Generator off and back on
The newly-captured building will now be cloaked.
Expected behavior
A captured building should update its cloaked state when changing owners.
Screenshots / Screen recordings / Replays
The text was updated successfully, but these errors were encountered: