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StrategicVictoryConditions RatioRequired is broken when set to less than 100. Timer Starts when no strategic points captured #20173

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dwwwj222 opened this issue Aug 7, 2022 · 0 comments
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dwwwj222 commented Aug 7, 2022

Issue Summary

DESCRIPTION
If using StrategicVictoryConditions the timer will start if there is only 1 strategic point (not captured) when the ratio required is less than 100.

The game will start with the player in first slot having the victory timer start that will not change even if the strategic point is captured by someone else

I understand in most circumstances that 100 would be set for a map with 1 strategic point but if more strategic points are created dynamically ie through the lobby settings, then the ratio may be needed to set lower and it causes this issue on the map whether is only 1 strategic point.

Reproduction

Set RatioRequired to less than 100 on any map for StrategicVictoryConditions

STEPS TO REPRODUCE THE ISSUE
Set RatioRequired to less than 100 on any map for StrategicVictoryConditions

Expected behavior

EXPECTED BEHAVIOR
Not start timer until someone has captured the building also switch the timer to relevant person who captures the building

Screenshots / Screen recordings / Replays

Attached sample map

testmap.oramap.zip

@dwwwj222 dwwwj222 added the Bug label Aug 7, 2022
@dwwwj222 dwwwj222 changed the title StrategicVictoryConditions Timer Starts if 1 strategic point is set and RatioRequired is less than 100 StrategicVictoryConditions RatioRequired is broken when set to less than 100. Timer Starts when no strategic points captured Aug 15, 2022
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