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Mobile trait has a parameter where preview facing of an actor can be changed in the editor. It works as it should. However I'd love to match PreviewFacing with initial facing of pre-placed actor. What I mean is that if I set value for PreviewFacing to let's say 0 then a newly placed actor on the map should face north due to value 0. In reality, it still uses default value 384. I thought that InitialFacing can change that but to my avail, it did nothing (I don't quite understand this parameter, though).
I only presume that right now OpenRA doesn't expose ability to change initial facing of pre-placed actors. Yes, I know in the editor itself you can change facing to any value you please. However, this is not what I want.
To make it even clearer. I know FacingInit can be changed in both map's yaml and editor itself. But I want FacingInit's value to 0, to be my new default value. I believe this is exposed nowhere.
The text was updated successfully, but these errors were encountered:
InitialFacing determines which facing to use if no facing is specified. Unfortunately in the editor case, there is always a facing specified in PreviewFacing which takes precedence... Imho this is a bug, and the editor sidebar should show the preview facing, and the EditorActorBrush should use InitialFacing.
abcdefg30
changed the title
Add ability to change initial facing of pre-placed actors
EditorActorBrush ignores InitialFacing in favor of PreviewFacing
Aug 11, 2022
Mobile
trait has a parameter where preview facing of an actor can be changed in the editor. It works as it should. However I'd love to matchPreviewFacing
with initial facing of pre-placed actor. What I mean is that if I set value forPreviewFacing
to let's say 0 then a newly placed actor on the map should face north due to value 0. In reality, it still uses default value 384. I thought thatInitialFacing
can change that but to my avail, it did nothing (I don't quite understand this parameter, though).I only presume that right now OpenRA doesn't expose ability to change initial facing of pre-placed actors. Yes, I know in the editor itself you can change facing to any value you please. However, this is not what I want.
To make it even clearer. I know
FacingInit
can be changed in both map's yaml and editor itself. But I wantFacingInit
's value to 0, to be my new default value. I believe this is exposed nowhere.The text was updated successfully, but these errors were encountered: